10-01-2016, 01:42 PM | #1 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Campaign settings: meta-plot, sandbox, other?
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The worlds didn't breath and grow, they were just handed out and stagnated. This is one of the major differences between the worldbooks that SJGames published and those that other major publishers did. Personally I'd love to see a Yrth Annual or an updated Reign of Steel that progresses the plots forward, not just the templates. One of the things I liked about Banestorm was that it advanced the timeline; one of the things that annoyed me is that that advancement was very limited, and basically closed out two of the major mysteries set up in the original book without developing any new/interesting mysteries to replace them. And then... nothing. No more updates.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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10-01-2016, 05:54 PM | #2 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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I don't think this sort of comment is helpful: you could have communicated the same thought without the adverb and it wouldn't have come across quite so personally. For what it's worth, I read your post exactly the same way that Refplace did, even unto thinking, "But...Roma Arcana?"
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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10-01-2016, 06:14 PM | #3 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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More on topic.... After the Kickstarter some of the people over on RPG.net decided to work on a community setting. I find that some people being so newly inspired, rather nice.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-01-2016, 08:41 PM | #4 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
It's one thing to have links between adventures, but it's not a good idea to require those links. I guarantee you each subsequent adventure sells less than the previous one, and frankly I like the players coming up with the plot. For GMs, "plot" is a four-letter word that has no place in designing an adventure.
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10-01-2016, 09:36 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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I see the GMs job as to create the background and that includes providing a plot and plot elements. The players choose what and how to follow it or go some other direction entirely. However my role as GM is to anticipate their next move so I can have the world ready rather than bog the game down while I figure it out during play. So I do indeed come up with plots for the game. They can be as simple as go to that dungeon and kill stuff or a complicated rescue mission or heist or stopping the villain from taking over the world. In my experience most players like it when what they do or do not do matter. Even if they fail or try not to do something the fact that there will be consequences adds dramatic tension to the campaign.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-01-2016, 09:42 PM | #6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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10-01-2016, 09:54 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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I'm running FOUR games right now that are all involved with one another somehow and all following a single plotline. Not one player (out of over 20) has complained once about there being a plot. I've been running this for almost a year now. Even when I ran DF I had a plot - it was thin ("Gotta stop the evil wizard-king from wrecking havoc!") but it was a plot. Players appreciate some guidance. What they don't want is railroading (of the firm variety, not what I call "following the path").
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10-01-2016, 10:27 PM | #8 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
I have no issue with a campaign framework. Dictating what NPCs do? Great. My issue is dictating what players do. And they should have the option of not bothering with your carefully-designed big baddie and go elsewhere. There may be consequences for that, but that's their choice.
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10-01-2016, 10:39 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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10-02-2016, 01:18 AM | #10 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
If you're not invested in the game and just derail it because you don't like what the GM has been telling you from the beginning I mean when he said "do you want to play in a game where we'll do X,Y and Z?" and you decide to derail it, you just broke a social contract and shouldn't have agreed to play in the first place. You would get a very loud "What the hell are you doing here then if you've been lying about your interest in the thing I've been telling you about from day one?"
There is serious about a game and being invested in a game, I choose the second option. This all assumes a GM leveling with you about expectations and player agreeing and everyone trying to stay true to their word. Life is too short to play with people that don't care about the whole group. |
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