Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-03-2018, 04:04 AM   #11
johndallman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Cybernetics

Quote:
Originally Posted by Anthony View Post
Engineer (Bionics) most likely (yes, the skill isn't in Basic, but the list in Basic is examples, not exhaustive); the primary difficulties have to do with nervous system interfaces and being able to operate within an environment of the human body, and that's not terribly closely related to any of the standard engineering specialties.
And at least in the early days, it will be about adapting existing computers, cameras, etc., to work with neural interfaces. After that has succeeded, components more suitable for the job will be designed.
johndallman is offline   Reply With Quote
Old 07-03-2018, 06:25 AM   #12
malloyd
 
Join Date: Jun 2006
Default Re: Cybernetics

Quote:
Originally Posted by cosmicfish View Post
As a working engineer, I would expect that cybernetics would require several different specialities depending on the device.
While true in reality, remember that the GURPS invention rules are highly cinematic. They exist to allow lone inventors to produce amazing things in adventure relevant time frames, not to model the sort of real development work that requires a year or two and a substantial team.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 07-03-2018, 07:39 AM   #13
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Cybernetics

Quote:
Originally Posted by malloyd View Post
Engineer is short several specialties it really should have - most dramatically the lack of Engineer (Mechanical) to design machines that aren't microscopic.

Mechanical is presumably split among several different skills. The most prominent of these are small arms, robotics, clockwork, and the vehicle types.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.