07-03-2018, 03:04 AM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Cybernetics
Quote:
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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07-03-2018, 05:25 AM | #12 |
Join Date: Jun 2006
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Re: Cybernetics
While true in reality, remember that the GURPS invention rules are highly cinematic. They exist to allow lone inventors to produce amazing things in adventure relevant time frames, not to model the sort of real development work that requires a year or two and a substantial team.
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-- MA Lloyd |
07-03-2018, 06:39 AM | #13 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Cybernetics
Quote:
Mechanical is presumably split among several different skills. The most prominent of these are small arms, robotics, clockwork, and the vehicle types.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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