04-16-2016, 05:10 AM | #21 | |
Join Date: Sep 2010
Location: Sheffield, England
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Re: GURPS 1920's
Quote:
The other things to consider are colonial adventures: Darkest Africa, South America, East Asia don't have the most modern developments so they can be the site of the same adventures as in Victorian times - King Solomon's Mines, The Lost Valley, etc. If they annoy a significant faction at home, there's always the rest of the world. One of my favourite past campaigns was when the PCs were hired to be bodyguards on a film shoot going to the South Seas - it turned out to be the filming of King Kong. (My version turned out differently: the ship carrying them and Kong home sank in a storm, the PCs' boat got separated so they adventured for months through the South Seas islands till they managed to get a ride home, while the film crew's boats, carrying the film from Skull Island, were picked up quickly. the film company then hired Ray Harryhausen to do his stop-motion for the end of the film. The party got back just in time for the premiere.) |
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Tags |
1920s, germany |
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