04-23-2012, 10:48 AM | #31 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Luck: Mundane or not?
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I really don't understand why people disagree with that. I enjoy games with magic, but why label only one magical ability mundane? Meta gaming magic is still magic, in my opinion. It's like genre conventions that make no rational sense. I guess I'm the minority. No problem; everyone's different.
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04-23-2012, 10:56 AM | #32 |
Join Date: Jul 2008
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Re: Luck: Mundane or not?
...Genre conventions are not normally characterized as magical powers, you know.
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04-23-2012, 10:58 AM | #33 | |
Join Date: Nov 2011
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Re: Luck: Mundane or not?
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04-23-2012, 11:05 AM | #34 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Luck: Mundane or not?
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Luck is the same as serendipity or any other background super power.
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04-23-2012, 11:18 AM | #35 | |
Join Date: Mar 2009
Location: Canada
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Re: Luck: Mundane or not?
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Character points, having a move that is incremented by 1/4 of a yard, using 3d6 which only allows 16 possible results on any attempt. None of these things exist in reality. They are all meta-game aspects used to simulate reality. By what your saying, that makes them magic also. |
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04-23-2012, 11:20 AM | #36 | |
Join Date: Dec 2007
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Re: Luck: Mundane or not?
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But really, before we pass judgement on Luck, it behooves us to look at what it actually does. "Luck" enabled you, at regular intervals, to take a bad roll and try it again. So what that means is a person with "Luck" doesn't screw up as often as most people do. So really, it could be renamed "Careful", or "Reliable"...or heck "Competent". Luck actually sucks at making those long shot one-in-a-million shots that the name suggests. If you are trying to make a five or less roll, having luck may triple your chances, but I still wouldn't bet on you making it. A player with Luck is much better off using it to avoid fumbling since having a Luck reroll handy nearly annihilates the odds that you'll mess up. You will still mess up in situations where the character has to make multiple rolls in a short time frame...but that's the player's timeframe, not the character. For example when you have to make a dozen job rolls in 10 minutes to cover a year's activities between adventures. So...no. Luck is not a supernatural thing. Not necessarily. It could be the product of a guardian angel fending off the worst of life's vicissitude. Or it could just be the result of a person being good at improvising in high stress situations. Or as has been aphorized, it could just be the product of fortune favouring the prepared. |
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04-23-2012, 11:32 AM | #37 | |
Join Date: Aug 2004
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Re: Luck: Mundane or not?
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04-23-2012, 11:44 AM | #38 | |
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Location: Forest Grove, Beaverton, Oregon
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Re: Luck: Mundane or not?
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And yes, I almost always imagine at least a smidgeon of the supernatural into my game worlds.
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04-23-2012, 11:55 AM | #39 | |
Join Date: Sep 2007
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Re: Luck: Mundane or not?
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It's perfectly possible to have in-game magic that grants the effect of Luck. That doesn't mean that all Luck in any game is therefore magical. |
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04-23-2012, 01:33 PM | #40 |
Join Date: Oct 2007
Location: Vermont
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Re: Luck: Mundane or not?
One could argue that rolling dice is unrealistic. In the real world (beyond the quantum level) the outcome of most events is the result of a large number of interacting forces.
It's just no fun to write a physics dissertation to determine the outcome of every punch thrown. Chaos and Complexity create an amount of uncertainty that makes it much easier to pretend that even those events that are determined by a relatively small number of forces (a game of chess, for example) are determined by "chance." Luck interacts with a system of abstraction, not with a simulation with the real world. And, to echo what others have said--there are people who, in the course of their lifetimes, have had more unlikely events occur in their favor than against it. This is bound to happen roughly as much as its inverse. Why not use the game-mechanical system of luck to allow someone to play such a person?
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