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Old 01-31-2018, 10:36 PM   #21
Boomerang
 
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Default Re: Super Villians 60s Style

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Originally Posted by sir_pudding View Post
If X-Men is (Dr. King vs. Malcolm X) vs racial inequality, then this should be what? (Anti-war movement vs. returning vets) vs. the Vietnam War? The PCs are the returning vets? That suggests that your Magneto equivalent should be something like Abby Hoffman. Maybe also look at the Weather Underground for inspiration, too. For Bolivar Trask equivalents look to both mainstream Democrats and Republicans during the Eisenhower through Nixon administrations.
Good questions!

The date is Nov 1968 and the various broad trends of the time will be evident like: the Cold War, space race, counter culture, hippie culture, student protests, civil rights movement, spaghetti westerns, psychedelic music etc.

The PCs went from the Vietnam war into the future and then travelled back from 2081 to late 1968 with their enemies in tow. I have forewarned them that they have to minimise their impact on history or there will be consequences. So no flashy displays of superpowers.
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Old 02-01-2018, 12:08 AM   #22
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Default Re: Super Villians 60s Style

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How much social consciousness or social criticism do you plan to include? For instance, a character called "White Knight" might perpetrate horrific atrocities, but if he was from a Southern U.S. state in the 1960s, he might consider himself a hero, and even enjoy considerable popular support -- at least, locally.

Conversely, one named "Black Bishop" might be labeled a terrorist, even though he restricted his actions to physical defense of protesters and Civil Rights activists. That would be particularly true, if he hospitalized a bunch of Ohio National Guard troopers at a certain state university protest....
Not much. Unless it turns out that social issues of the time are of high interest to my players. The PCs have travelled back to 1968 from the future and they have to be careful about altering history so they make take an interest in the social issues of the time so that they are aware of what events they should not alter.
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Old 02-01-2018, 07:31 AM   #23
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Default Re: Super Villians 60s Style

Go-go Girl: dancer by night, supervillain mastermind by day. A speedster, naturally.

(Guy named Otto Octavius winds up with eight limbs; what're the odds?)
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Old 02-01-2018, 10:49 AM   #24
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Default Re: Super Villians 60s Style

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Originally Posted by Boomerang View Post
Not much. Unless it turns out that social issues of the time are of high interest to my players. The PCs have travelled back to 1968 from the future and they have to be careful about altering history so they make take an interest in the social issues of the time so that they are aware of what events they should not alter.
If their goal is to not affect anything, why don't they just stay home?
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Old 02-01-2018, 02:32 PM   #25
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Default Re: Super Villians 60s Style

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Go-go Girl: dancer by night, supervillain mastermind by day. A speedster, naturally.

(Guy named Otto Octavius winds up with eight limbs; what're the odds?)
Haha, love it!
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Old 02-01-2018, 02:41 PM   #26
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Default Re: Super Villians 60s Style

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If their goal is to not affect anything, why don't they just stay home?
Good question! At the end of the last campaign the PCs went back in time to escape a Reign of Steel type scenario. They inadvertently brought hostile aliens back with them that have the ability to regenerate and reproduce at a phenomenal rate. I didn't plan any of that they went way off script. I suspect their first task will be to exterminate the aliens to minimise the impact they will have on the past. The super villains that came back with them have a vested interest in making sure the Reign of Steel scenario eventuates so the campaign may end up very much like the Terminator movie franchise with aliens in the mix.
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