04-23-2012, 12:57 AM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Luck: Mundane or not?
Quote:
What about a historical person that survived disasters and wars? What about the few people that have won multiple lottery jackpots? Are they real world superheroes or wizards? There's no skill of "winning the lottery". |
|
04-23-2012, 12:59 AM | #12 | |
Join Date: Nov 2011
|
Re: Luck: Mundane or not?
Quote:
Luck in common speech still refers to a statistical anomaly just flavoured with magical thinking. People generally think that someone is just "statistically lucky" but they express it as if they were "magically lucky" because that's just how common speech works. I think luck is a useful cinematic way to represent someone who would be considered "statistically lucky" at his death before he actually dies. |
|
04-23-2012, 01:04 AM | #13 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Luck: Mundane or not?
Quote:
Quote:
Quote:
|
|||
04-23-2012, 01:04 AM | #14 | |
Join Date: Nov 2009
Location: Oregon
|
Re: Luck: Mundane or not?
Quote:
I don't think we need to pry into what anyone's beliefs are here. Yes, "Luck" is a statistical coincidence which can only be observed after-the-fact in real life, but that doesn't mean that it's a magical force if it acts in reverse in a game. If you consider an RPG to be cooperative storytelling, buying Luck just means that you're saying "this is one of the folks who, at the end of the story, will have coincidentally done better than his mundane characteristics would indicate." It could alternately be a supernatural force acting through the character; or it could be cinematic hyper-competency, as I described in my last post. It all depends on how it's justified. |
|
04-23-2012, 01:09 AM | #15 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Luck: Mundane or not?
Quote:
I don't see how those two beliefs can co-exist. So you mainly use luck as a synonym for improbable when the outcome is considered beneficial? Most people really believe in luck as a force, so I hope you understand how some might misunderstand you.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
04-23-2012, 01:12 AM | #16 | ||
Join Date: Nov 2009
Location: Oregon
|
Re: Luck: Mundane or not?
Quote:
Quote:
|
||
04-23-2012, 01:17 AM | #17 |
Join Date: Jun 2010
|
Re: Luck: Mundane or not?
Luck, as defined in the core books for GURPS, is a meta trait, as it does not directly affect the game world, it directly affects the REAL world. It makes you be able to re-roll dice. As such, it is NOT supernatural. It is not something the character could become aware of. It is not something the character can rely upon. It is Meta-state, and thus outside of the character's perceptions.
__________________
In the name of Kane #Gurps IRC channel, irc.sorcery.net #gurps |
04-23-2012, 01:22 AM | #18 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Luck: Mundane or not?
No, I believe that it "exists" in fiction, even in realistic fiction. I believe that in real life the past is immutable, and often the present was the result of events with low statistical likelihood. Once having occurred these events have a 100% chance of having already occurred. When you read the biography of the guy that survived, there is a 0% on any given reading that it will transform into the biography of the guy that didn't. Does that mean he had "plot protection"?
Quote:
Quote:
Quote:
I've asked you thrice: How would you Flyndaran of Forest Grove, Companion of Fireball the Cat, and Drinker of Diet Soda make a metagame trait to represent a person who has "plot protection" or whatever you want to call it? Last edited by sir_pudding; 04-23-2012 at 01:30 AM. |
|||
04-23-2012, 01:52 AM | #19 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: Luck: Mundane or not?
Quote:
Many millions of people even believe in angels, one (or, rarely, more) god(s), and one very special case of someone returning from the dead after being dead for three days (and strangely celebrate the event with coloured eggs, candy, and bunnies). More down to Earth, not everything is explained yet, we barely understand anything about the brain or consciousness, and who knows what strange things we have yet to be forced to reconcile with "common sense" that a future theory quantizing gravity might lead us to discover. Not that I believe in anything that is considered supernatural myself. I prefer, as a classical skeptic, to abstain from believing anything, even rather mundane and commonly accepted things, treating them as seemingly useful fictions that I'll only ever loosely accept as tentatively "true". That's my point, they're all seemingly useful fictions, these things that most people call "realistic". The fictions may turn out to be true... or not. But for some people things like TK (or the survival of the "soul" after death) are realistic even if relatively undocumented and not accepted as mainstream, and for others (often, but not always, gamblers) real luck is realistic. I'd advise any gamblers to read up on probability and statistics and constantly scrutinize themselves lest they fall prey to the Gambler's Fallacy; but heck, I might meet the one person that strangely always beats the odds, and in that one case I'd be giving them poor advice. Fiction, reality, in the end, kind of the same. What's realistic will depend on who you ask (and in a game, who's playing it), and may very well have little or no correlation to what is actually true... if anything.
__________________
-JC |
|
04-23-2012, 01:57 AM | #20 |
Join Date: Aug 2009
|
Re: Luck: Mundane or not?
I am going to go against the grain here and say that luck in real life is a learnable trait. I do however separate luck into two components: one is essentially a stochastic process and the other is the acquired skill of managing that stochastic process.
The stochastic process is the fortuitous event. This happens to us all every now and then, some sudden coincidence that has the potential to benefit us some way or other. Essentially, our ability to influence the generation of this fortuitous event is nil. The acquired skill is the ability to frequently position yourself in such a way that should a fortuitous event happen to you, you will be able to make the most out of it. After all, what good is a fortuitous event if you weren't there to benefit from it? This isn't really one single skill as such but in the case of GURPS you could decide that the Luck advantage represents this on a broad spectrum. Narrow-band luck could be represented through high skill levels, or talents, or some other way. As a real life example, consider the man on his way to catch the bus. He arrives late at the bus stop, but as luck would have it, the bus is also running late and so despite himself being late the man does catch the bus. Very lucky. So how can the man use his acquired ability to cause the bus to fortuitously be late? He cannot, this is a stochastic process over which he has no control. The unlucky man is one who, when he notices he's already a minute late and it's still another five minutes walk to the bus stop, resigns to his fate and just saunters along expecting to have to wait an hour for the next bus. The lucky man is the one who thinks, but if I'm lucky the bus will be late too so I'll run and be at the stop in two minutes instead of five and maybe I'll catch a windfall. Sometimes, of course, he runs and still misses the bus but the occasional success will tend to vindicate his effort. Society tends to call it "luck" when both a fortuitous event happens and you were able to benefit from it in some significant manner so the lucky man in the example above would be considered more "lucky" by society than the one who didn't bother to run. |
|
|