06-22-2020, 05:51 PM | #21 | ||
Banned
Join Date: Aug 2004
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Re: Alternative attributes, Supers and other stuff
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Imagine 3 hypothetical races Pixie ST 5, Human ST 10 and Ogre ST 20, and a hypothetical "Barbarian" Template ST +6. Under 4e the Pixie Barbarian is 4.8 times stronger than the average pixie, but the Human Barbarian is only 2.55 times stronger than the average human, and the Ogre Barbarian is only 1.6875 times stronger than the average Ogre. |
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06-23-2020, 01:02 PM | #22 | ||
Join Date: Sep 2016
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Re: Alternative attributes, Supers and other stuff
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06-23-2020, 02:07 PM | #23 | ||
Banned
Join Date: Aug 2004
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Re: Alternative attributes, Supers and other stuff
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ST 10 does Thrust 1d-2 (Average 1.66)and Swing 1d (Average 3.5) Under standard 4e ST 20 = 4x Lifting which should be 2x Damage per AlexanderHowl quote above. 1.66 X2 = 3.32 ≈ 3.5 = Thrust 1d 3.5 X2 = 7 = Swing 2d however the table gives Thrust 2d-1 Swing 3d+1 ST 30 = 9x Lifting which should be 3x Damage 1.66 X3 = 4.98 ≈ 5 ≈ Thrust 1d+1 or Thrust 1d+2 Swing 3d however the table gives Thrust 3d Swing 5d+2 ST 40 = 16x Lifting which should be 4x Damage 1.66 X4 = 6.64 ≈ 7 ≈ Thrust 2d-1 or Thrust 2d Swing 4d however the table gives Thrust 4d+1 Swing 7d-1 50 = 25x Lifting which should be 5x Damage 1.66 X5 = 8.3 ≈ Thrust 2d+1 Swing 5d however the table gives Thrust 5d+2 Swing 8d-1 etc |
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06-30-2020, 08:20 PM | #24 |
Join Date: Jun 2010
Location: Dreamland
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Re: Alternative attributes, Supers and other stuff
Once you get past level 20, each 'step' costs the same as five levels; 30, 50, 70, 100, 150, etc. It's basically the same as the link I sent, except that attributes happen to start at 10. At high power levels, I find the max limits more meaningful to a campaign than the point costs when it comes to damage (Supers talks about it such as Individual Scale, Centigrade, etc). I find this lets characters fulfill a certain niche well by both maxing out certain traits and then still having points for all the other things necessary (this largely helps to prevent glass cannon builds by restricting how strong their attacks can be in a roundabout but meaningful to the campaign way).
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