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Old 05-06-2014, 02:23 PM   #1
foxanik
 
Join Date: Oct 2012
Default Most fun magic system for DF game?

Hello!

Ok, I know "fun" is very subjective, but still I'm counting on interesting options from you.

I'm willing to start Dungeon Fantasy game and I want something interesting for mages. It has to be quick and not too overly complicated, because that's not the point of the whole DF game.

Is there anything better than standard magic system?
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Old 05-06-2014, 02:34 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Most fun magic system for DF game?

Threshold-Limited Magery (assuming you get full Recovery between dungeons) lets mages pull some epic stuff, as long as they're careful.

RPM can do powerful things, but, all combat spells need to be prepared ahead of time if a mage wants to be useful in combat.

Magic As Powers is nice, but probably doesn't fit in the points budget for DF.
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Old 05-06-2014, 02:42 PM   #3
Dwarf99
 
Join Date: Nov 2006
Location: Fayetteville, Arkansas
Default Re: Most fun magic system for DF game?

Quote:
Originally Posted by foxanik View Post
Is there anything better than standard magic system?
The entire known universe, including DND 4.

I kid of course, but on a more serious note, I did Powers As Magic and pegged Enchantment as a 25 point Permanent Affliction of 1 CPxMagery per 8 working hours.

Alternately, the Metatronic Generators numbers used with RPM is also a complete magic system. Potions with Duration based on Alchemy is neat.
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Old 05-06-2014, 02:44 PM   #4
Nereidalbel
 
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Default Re: Most fun magic system for DF game?

Quote:
Originally Posted by Dwarf99 View Post
I kid of course, but on a more serious note, I did Powers As Magic and pegged Enchantment as a 25 point Permanent Affliction of 1 CPxMagery per 8 working hours.
Heh, Permanent Affliction with Cumulative + Requiring 8 hours of "prep time?" May just have to try that.
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Old 05-06-2014, 02:49 PM   #5
Dwarf99
 
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Default Re: Most fun magic system for DF game?

Quote:
Originally Posted by Nereidalbel View Post
Heh, Permanent Affliction with Cumulative + Requiring 8 hours of "prep time?" May just have to try that.
Yep. It was 1 point for Magery (or rather Power Talent) 1, 2 points for MPT 2, etc. My build was 21-24 points so I called it 25 point UB and called it good :D
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Old 05-06-2014, 03:36 PM   #6
Culture20
 
Join Date: Feb 2014
Default Re: Most fun magic system for DF game?

Doggerel or syntactic magic can be fun if your players are good sports with the failures.
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Old 05-06-2014, 03:46 PM   #7
Onkl
 
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Location: Salodurum, Confoederatio Helvetica
Default Re: Most fun magic system for DF game?

I've tried RPM for DF (As per Langys Post) and was not satisfied with the results. At our table, it lead to endless discussions what is in genre and what is not. Too much freedom I guess.

We've returned to DF RAW, with GURPS Magic overridden by "Wizardry Refined" from the 3rd Dungeon Fantasy Pyramid issue.

For me as a GM and for my group, this has yielded the best results, thus enabling us to have the most fun.

Cheers

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Old 05-06-2014, 04:46 PM   #8
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: Most fun magic system for DF game?

Quote:
Originally Posted by foxanik View Post
Hello!

Ok, I know "fun" is very subjective, but still I'm counting on interesting options from you.

I'm willing to start Dungeon Fantasy game and I want something interesting for mages. It has to be quick and not too overly complicated, because that's not the point of the whole DF game.

Is there anything better than standard magic system?
"Better" is subjective too, and dependent on what you are trying to "improve".

My suggestion is to start with the standard system, and then introduce other systems (threshold, runic, RPM, advantage based, etc) with NPC casters first. Let PCs learn if you like the play of the system. Quests to find the magic pool that will change their standard system to threshold are a fun hook.

The reminder is that the standard system does not allow battlefield commanding blaster mages like in D&D/Pathfinder/etc. A Wizard will likely influence a battle more by casting Greate Haste on his Knight and Scout buddy, than by casting fireballs.
-Dan
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Old 05-06-2014, 05:05 PM   #9
Nereidalbel
 
Join Date: May 2013
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Default Re: Most fun magic system for DF game?

Come to think of it, Threshold-Limited Magery with the Variable Energy Access enhancement gives your standard mages the option of infinite mana, at the risk of blowing themselves up.
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Old 05-06-2014, 08:23 PM   #10
Crakkerjakk
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Default Re: Most fun magic system for DF game?

I like this:

College Ritual Book Magic

Courtesy of Mark Langsdorf.

Wizards aren't such generalists, but within their specialties they have a broad ability to improvise, they lug around books that lets them reliably toss off standardized spells, you have some Threshold stuff but with a better Calamity Table, and a unifying system for making various types of damaging spells.
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