09-22-2017, 12:17 AM | #1 |
Join Date: Aug 2004
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Ritual Magic Defaults Help
I am going to use Ritual Magic from Magic/Fantasy and I have a boggle. If you have a College skill of 15, and you find a spell that has zero prerequisites, that means its a zero negative and is automatically at 15, therefor you cant spend points in it, right? You cant have something that goes beyond your college skill right. The only way to get better is increase the college. Can a spell go beyond the college skill?? and can talents and perks bring it over the college skill? thank you
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09-22-2017, 01:28 AM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Ritual Magic Defaults Help
Spells cannot exceed the college skill. (You could always allow Technique Mastery to change this, of course.) So if a spell has 0 prereqs, then you have it at College Skill - 0 and cannot improve it.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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09-22-2017, 01:39 AM | #3 |
Join Date: Aug 2004
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Re: Ritual Magic Defaults Help
I thought most agreed that talents, tools, items, perks can take it over max? Sort of like ritual path magic and adding sympathetic items or alignments.
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09-22-2017, 04:03 AM | #4 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Ritual Magic Defaults Help
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Perks, no, unless you're allowing Technique Mastery as mentioned. Tools and items, yes, but those provide a situational bonus, as opposed to actually raising the technique.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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09-22-2017, 04:17 AM | #5 | |
Join Date: Aug 2004
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Re: Ritual Magic Defaults Help
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09-22-2017, 10:30 AM | #6 |
Join Date: Aug 2004
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Re: Ritual Magic Defaults Help
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09-22-2017, 11:25 AM | #7 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Ritual Magic Defaults Help
That improves every roll that you make, and thus will always adjust effective skill, but doesn't directly add to a skill's base level or to a technique's base level.
Lameth, nothing will let you improve a 0-prereq spell technique's base level above its college skill except for Technique Mastery or the equivalent. However, anything that gives a situational bonus will affect its effective level, as usual.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
09-22-2017, 11:32 AM | #8 | |
Join Date: Aug 2004
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Re: Ritual Magic Defaults Help
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