01-19-2016, 01:58 PM | #31 |
Join Date: Feb 2009
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Re: Mailanka's Musings -- GURPS Content Post
I know I can look up Felinoid myself, but I can look up lots of things myself, part of the point of a character sheet is to conveniently store 'must have' info on the character in question so you minimize rulebook flipping. So just throwing down 'felinoid' 35pts means you need to go look up 'what goes into felinoid'
I mean, you put down ST based damage, basic lift, weapon and armor stats etc so don't need to look up in play why not put down what goes into the race? For UT armor, I remember (I think, but may be wrong) that I asked about it at one point and got that it was not layering friendly |
01-19-2016, 05:06 PM | #32 |
Join Date: Feb 2009
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Re: Mailanka's Musings -- GURPS Content Post
Here is a thread on the armor layering topic, where David Pulver himself actually answers questions (see post 24)
http://forums.sjgames.com/showthread...=115818&page=3 Here is a thread that may have been what I was remembering http://forums.sjgames.com/showthread.php?t=77538&page=2 See post 11 So my remembering (based on that thread) is that your armor already comes complete with the appropriate underlayers, so any extra added ones do eat DX penalties |
01-19-2016, 05:14 PM | #33 |
Join Date: Feb 2009
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Re: Mailanka's Musings -- GURPS Content Post
now that I am not actually posting on a phone though - can you explain why you decided to include combat hardsuits and force swords but not force bucklers in the setting?
I am a bit curious, as I envision shields going well with heavy armor, and Dun's character picture actually shows him with a shield Of course, I am an unabashed fan of shields . . . . my TL 10 gadgeteer super in the Tanuki City SODS Supers campaign uses a shield. A giant SM+2 pink with a Honda logo large riot shield, to go with her TL 10 (so up tech leveled) combat walker that transforms into a Honda Goldwing (which is, uhm, on rare occasion even useful) Absolutely looking forward to seeing how you make his non ROF melee useful . . . . ranged rate of fire can be king (on said supers character I actually envisioned at first wielding a giant SM+2/3 or so Vibrowire katana, but well, guns just so much cooler more effective) |
01-19-2016, 05:29 PM | #34 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Mailanka's Musings -- GURPS Content Post
Quote:
What?
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01-19-2016, 11:57 PM | #35 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
Day 3 and sample character three: Leylana Grey, Spy
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
01-20-2016, 12:01 AM | #36 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
Quote:
Spoiler alert: By iteration 2 I have greater control of the templates and I temporarily discard the idea of Jedi in favor of Space Knights qua Space Knights, and I gave Dun a force buckler and it was sweet. Quote:
I must say, though, I do appreciate your comments :)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-20-2016, 12:08 AM | #37 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
Also, Kalzazz, I wanted to add: If you are watching these posts and going "This is great, but I would totally do it this way, not that way," then you're doing it right. That's actually the intent of these posts. I remember seeing a thread on campaign ideas that people never get around to trying. There are all sorts of reasons for it, but one often cited is that they just couldn't make the setting work or didn't have time to "finish it." Psi Wars is an ode to those people specifically. If I had one mission with this series, it's to show people how to rapidly finish a setting, and how to accept that not everything will be perfect, and that's okay.
So if this encourages you to run your own knock-off of Star Wars with Force Bucklers, then I would feel this was a success. Or, you know, if you actually end up running Psi Wars, that would be good too. Also, this will seem to take a lot longer than it actually did. I started writing Psi-Wars in the last week of December, and it's the third week of January, and I have posts scheduled until Mid-April, so the complete setting probably won't come out until the middle of the summer, but I'll likely have it finished (at this pace) sometime in February. (Reason I'm not just increasing my content release schedule: I don't think people want a 20,000 word dump a week; I tend to get distracted and I want to give myself room to take a break; I'm getting married in March)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
01-20-2016, 11:11 AM | #38 |
Join Date: Feb 2009
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Re: Mailanka's Musings -- GURPS Content Post
These templates really make my 'DM who reviews player characters' mind hurt! Owww!
This would have been a golden opportunity to use UT tailoring rules, they even gave an example of a fancy armored dress |
01-20-2016, 12:08 PM | #39 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mailanka's Musings -- GURPS Content Post
Quote:
Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-20-2016, 01:13 PM | #40 |
Join Date: Feb 2009
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Re: Mailanka's Musings -- GURPS Content Post
The most egregious offender was all those points spent on IQ skills when she could have just raised IQ
I look forward to seeing discussion on cool custom gear. I am really hesitant to make new gear as people can never agree on already existing gear stats Tailored armored dresses seem safe though as are a simple application of tailoring rules |
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