03-21-2008, 01:04 PM | #51 | |
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Re: Dungeon Fantasy 4: Sages is released!
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03-21-2008, 01:07 PM | #52 | |
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Location: Montréal, Québec
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Re: Dungeon Fantasy 4: Sages is released!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-21-2008, 01:12 PM | #53 | |
Join Date: Jan 2006
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Re: Dungeon Fantasy 4: Sages is released!
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Similarly, it is conceivable that a hardware AI might have plug in modules that more or less do the same thing. I can also conceive of an entity that can take human-level reference materials and neigh-instantly convert them into AI-compatable useful code. It seems unlikely that such a transhuman entity would have much use beyond curiosity for human level reference materials. Modular abilities handles this sort of thing fine in GURPS, although sufficiently powerful AIs can be pretty pricey. (For good reason!) Kromm is ofc 100% right that PM is not the right GURPS ability to represent this. It is a literally inhuman way of thinking ("my self is modular"). Regards, martinl |
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03-21-2008, 01:14 PM | #54 | |
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Re: Dungeon Fantasy 4: Sages is released!
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03-21-2008, 01:26 PM | #55 | ||||
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Re: Dungeon Fantasy 4: Sages is released!
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I think what was essentially being asked was whether the combo of Super-Memorization and a Photographic Memory couldn't let the Modular Ability work a little bit more like Computer Mind, since after all you could have access to any of the books you've 'scanned in'. I'm fine, however, with saying that you need to pay for what you get with Modular Abilities in terms of how easy it is to access different abilities and how long it takes. That said, I know if we did this with Cosmic MA, we could take some small limitations for getting only skills and languages. Would the additional limitation that you need to have read it in a book *sometime* in the past be worth anything, though? Even -5%? |
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03-21-2008, 01:32 PM | #56 |
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Re: Dungeon Fantasy 4: Sages is released!
"Being rushed" in the ETS description wasn't intended as "you're cutting corners on purpose to save time," because then why wouldn't every character with ETS do every task in 1/10 the usual time and ignore the penalties? It was intended as "you feel as though you're under pressure, and don't know how much time you have," which lets you ignore maybe a -1 or -2 for beading sweat and shaky hands. That's the difference.
Edit: The trait of being able to work faster is Altered Time Rate. And yeah, I'd be happy to allow task-specific limits on that. ETS is just Combat Reflexes, Level 2, and like Combat Reflexes, more of a coolness-under-fire trait for combat than anything else. Thus, it gives bonuses for staying cool (or elimnates penalties for not staying cool), but it doesn't really help you move any faster to complete tasks.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-21-2008, 03:08 PM | #57 | |
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Re: Dungeon Fantasy 4: Sages is released!
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-Max Last edited by sjmdw45; 03-21-2008 at 03:16 PM. |
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03-22-2008, 12:48 AM | #58 | |
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Re: Dungeon Fantasy 4: Sages is released!
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