11-12-2018, 04:39 PM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Hydra Problem
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A RAW way would be to add Alternate Form, dups only but thats actually is more expense for less effect so I would not go there. Also some things like an Area Effect attack with Bombardment could be bought a an alternative ability to the Duplication which lets you more cost effectively attack a large number of mooks.
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11-12-2018, 05:10 PM | #12 |
Join Date: Jan 2018
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Re: GURPS Hydra Problem
Here is my tentative outline. Please let me know what you think.
POWER Duplication (Mental)/(Physical) (Exotic) (B50) [35/copy] Enhancement: Construct (Pow48) [+60%] Limitation: Costs Fatigue (B111) [-5%] Nuisance Effect: “Every time a dupe is triggered to duplicate itself due to suffering a cut, lose the same amount of fatigue point as the Dupe” [-10%] Mindlink - Telesend: 100-999 (B70-71) [+30] - Sensory (B69) [+20%] Limitation: Racial - Duplicates (B70-71) [-20%] CHARACTERISTICS OF THE DUPES: Dependency - Mana - Occasional [-20] - Constantly [x5] (B130) [-100] Doesn’t Eat or Drink (B50) [10] Doesn’t Sleep (B50) [20] Duplication (Mental)/(Physical) (Exotic) (B50) [35/copy] Limitation: Costs Fatigue (B111) [-5%] Trigger: “Suffers a bloody cut” [-10%] Slave Mentality (B154) [-40] Fragile - Unnatural (B136-137) [-50] Last edited by Coinage; 11-13-2018 at 05:18 PM. |
11-13-2018, 09:48 AM | #13 |
Join Date: Sep 2004
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Re: GURPS Hydra Problem
First off, your total number of bodies with Duplication is your level in the ability +1. So if you have Duplication 3 (of which each dupe effectively gets a copy), you can still only have a total of 4 bodies running around at any given time.
I'd use shared resources (fatigue, not HP), to model that having a lot of dupes running around "stretches them all thin" or tires him out. Otherwise, he can just cut himself in advance and rest up to heal the fatigue loss. Unless a high number of dupes caps his effective fatigue total, it's just not much of a limitation. As for the limitation on duping, injury is probably worth -10% per HP it costs to dupe (up to ~40%) provided the character doesn't have Fast or Instant Regeneration. Without notable injury (a few drops of blood?), it's likely more of a special effect or a "Takes Extra Time" modifier (-10% for 2 sec, -20% for 4 sec). If you want to have a mess of dupes that you get along with, but aren't necessarily under your control, invest in an Ally Group and just define them as dupes. It's very cost effective for a potential army of yourself. From personal experience, it's also a bit easier on a GM that doesn't have to deal with you playing a half dozen or more versions of your character like a mini party of your own. You can even mix and match a bit, so you can control up to 3 bodies (duplication created), but the other dozen or so are GM managed (ally group). |
11-13-2018, 05:21 PM | #14 | |||
Join Date: Jan 2018
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Re: GURPS Hydra Problem
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Tentative Model POWER Duplication 3 (B50) [105, 35/copy] Enhancement: Construct (Pow48) [+60%] Limitation Nuisance Effect: “Every time a dupe is triggered to duplicate itself due to suffering a cut, lose the same amount of fatigue point as the Dupe” [-10%] Shared Resources: Fatigue Only (B51, plus this post) [-20%] Mindlink - Telesend: 100-999 (B70-71) [+30] - Sensory (B69) [+20%] Limitation: Racial - Duplicates (B70-71) [-20%] CHARACTERISTICS OF THE DUPES: Dependency - Mana - Occasional [-20] - Constantly [x5] (B130) [-100] Doesn’t Eat or Drink (B50) [10] Doesn’t Sleep (B50) [20] Duplication (Mental)/(Physical) (Exotic) (B50) [35/copy] Limitation: Costs Fatigue (B111) [-5%] Trigger: “Suffers a bloody cut” [-10%] Slave Mentality (B154) [-40] Fragile - Unnatural (B136-137) [-50] Last edited by Coinage; 11-13-2018 at 05:30 PM. |
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11-13-2018, 06:32 PM | #15 | |||||||
Join Date: Sep 2004
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Re: GURPS Hydra Problem
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If you want gobs and gobs of bodies you can use "Summonable Allies" that are produced in a similar way to duplicates and you can even call them duplicates, but as Allies they will not be under your direct control. Allies are controlled by the GM, but generally act in your interest or in accordance with your wishes (depending on the Ally personality). Quote:
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This seems to drift into Ally territory where you can summon hordes of loyal minions that obey commands somewhat mindlessly. Allies are much cheaper, but you don't run them as characters. Copies of your character wouldn't get Slave Mentality unless you also had no initiative and depended on receiving exact instructions. Otherwise it's not a disadvantage since you already have total control of every body that is your main or dupe construct. |
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11-13-2018, 09:53 PM | #16 | |||
Join Date: Jan 2018
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Re: GURPS Hydra Problem
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Here's my Tentative Model so far: POWER: Raktabīja Duplication 3 (B50) [105, 35/copy] Enhancement: Construct (Pow48) [+60%] Limitation Shared Resources: Fatigue Only (B51, plus this post) [-20%] Mindlink - Telesend: 100-999 (B70-71) [+30] - Sensory (B69) [+20%] Limitation: Racial - Duplicates (B70-71) [-20%] CHARACTERISTICS OF THE DUPES: Dependency - Mana - Occasional [-20] - Constantly [x5] (B130) [-100] Doesn’t Eat or Drink (B50) [10] Doesn’t Sleep (B50) [20] Duplication (Mental)/(Physical) (Exotic) (B50) [35/copy] Limitation: Costs Fatigue (B111) [-5%] Trigger: “Suffers a bloody cut” [-10%] Fragile - Unnatural (B136-137) [-50] |
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11-13-2018, 10:26 PM | #17 |
Join Date: Aug 2004
Location: God's Own Country
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Re: GURPS Hydra Problem
Or for a properly tiring extreme:
Duplication 3 (B50) [105, 35/copy] Enhancements: Construct (Pow48) [+60%] Extra Effort (Super) [+300%] Get 4 dupes, but if you push hard you can get a lot more. Might need more than 3 levels, though. The dupes don't have the extra effort.
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Paul May | MIB 1138 (on hiatus) |
11-14-2018, 07:21 AM | #18 | |
Join Date: Jan 2018
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Re: GURPS Hydra Problem
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11-14-2018, 07:52 AM | #19 | |||||
Join Date: Sep 2004
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Re: GURPS Hydra Problem
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If Dependency - Mana is only for dupes, then it only serves to be a very trivial time limit on a dupe. I'd count that as part of a power modifier, since it can be used to disable dupes under certain circumstances. Doesn't Eat and Sleep could be limited to only "Alternate Bodies" for -10%. It's a rather expensive way to give those advantages out, especially if they are going to be temporary constructs that wouldn't necessarily be around long enough to eat or sleep. (After all, you could just deprive them until they starve or pass out and disappear.) Duplication is a no-go. You can't wish for more wishes, and Construct means only your "main" body produces duplicates. If that is where you are getting the idea that you'll eventually have more than 4 bodies, it doesn't work like that. You are only getting a total number of bodies equal to what your primary character sheet has for your Duplication level plus 1. Your dupes do not add to your Duplication level ever. Fragile would also apply to your main body - not just your dupes. |
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11-14-2018, 08:04 AM | #20 | |
Join Date: Sep 2004
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Re: GURPS Hydra Problem
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Duplication (Constructs +60%; Nuisance: Costs 1 HP of injury -10%; Shared Fatigue -20%; Temp Disad: Fragile, only dupes -45* -45%; Power Modifier** -10%) Total -25%. * Note that for a temp disad to be worth it's full value you will need to have an ability worth more than 100 points. ** Power modifiers fill in things like mana dependent, countered by X, etc. Here it is a guess as to how serious being a mana dependent construct will be. Reasoning: - Disadvantages that only apply only to duplicates only apply when you're using Duplication hence Temporary Disadvantage. If they further only apply to one of the duplicates, then that particular ability is limited by "Alternate Body Form" which is usually -10%, though is generous. Last edited by naloth; 11-14-2018 at 08:08 AM. |
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