04-25-2016, 02:33 PM | #11 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Infinite Worlds] 1966
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In doing this, you become the world's leading micro-electronics manufacturer, and making components for mainframes and minicomputers is probably more profitable and influential than selling overly advanced machines into a market where personal computers are a very new idea, and there isn't the infrastructure of computer shops, small software companies, and so on that grew up in the seventies. Also, given how much you had to invest to build the factories to make the parts for your Apples, you probably can't sell them as cheap as they were in the seventies, at least at first. The same problem applies to the disc drives, printers, scanner, and the rest of the machine. It can all be done, but the things you want to make are only economically viable if they can be produced in large quantities, and it's necessary to set up factories beyond the current state of the art. Electronics advanced really fast in the late sixties and hasn't slowed since. |
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04-25-2016, 02:52 PM | #12 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Infinite Worlds] 1966
I, and probably Homeline, would prefer to play the long game. Amass some money by selling inventions as most here suggest, then invest in technologies that will be developed in the 70s by locals. That keeps it from looking too suspicious if anyone digs too deeply.
Some smart shrewd guy investing well wouldn't jump out to crosstimers, government agents, etc.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
04-25-2016, 03:01 PM | #13 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Infinite Worlds] 1966
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https://en.wikipedia.org/wiki/Of_Lat..._Cliffordville Partial Synopsis: Old evil businessman makes a deal with the devil to travel back to his youth with little money. He knows where oil will be discovered, so he'll be mega rich this time around, right? But he doesn't take into account practical matters like drilling technology making his site impossible at that time. Etc. It's hard to stay barely ahead of the game, but even with outside knowledge, going too far ahead of the game has its own semi-hidden pitfalls.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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04-25-2016, 03:17 PM | #14 | |
Join Date: Dec 2007
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Re: [Infinite Worlds] 1966
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OK, so right now I'm thinking they set up shop in London or maybe Tokyo, and import LSI computer chips (five years ahead of the curve), synthetic diamonds, a "new" antibiotic and an insect repellent like DEET or something better. The profits they earn, especially from the diamonds would go into building a factory that would build lower end computer components to go with the chips. Meanwhile they pay the bills by shipping back gold, germanium and master tapes from old BBC series that they weren't going to take proper care of. |
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04-25-2016, 03:19 PM | #15 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Infinite Worlds] 1966
Oooh, I would love to have seen some of the old First and Second Doctors from Doctor Who. ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-25-2016, 03:41 PM | #16 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Infinite Worlds] 1966
Genetics and mathematics
How many patentable formulas and pieces of software have been developed in the last 50 years? How much money have various stud animals gone for? Get in on Monsanto's action, seed genetics. Chemicals for industrial use and the processes to make them.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
04-25-2016, 04:03 PM | #17 | |
Join Date: Jul 2009
Location: UK
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Re: [Infinite Worlds] 1966
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04-25-2016, 04:16 PM | #18 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Infinite Worlds] 1966
Modems were publically available several years earlier. The key idea of ARPANET was packet-switching. Rather than there being a direct link between a terminal and a computer, the link is between the terminal and a router, which can pass messages in packets on to any other computer or router in the network. Yes, this is how the modern Internet works.
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04-25-2016, 08:10 PM | #19 |
Join Date: Dec 2015
Location: New York, NY
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Re: [Infinite Worlds] 1966
Import GURPS itself, or other role-playing games. It might not be the best money-maker (though hippies would like D&D), but would be the most fun - and very low overhead (and Infinity wouldn't be looking for it...).
What about importing VCRs and videotapes? There might still be a ton lying around Homeline that could be bought for a song. Plus the equipment that can make VCRs & videotapes. Indeed, any tech that would be advanced for 1966, but passe on Homeline - especially if products are still around on Homeline. Like film photography, even Polaroids. And this can include the machinery used to make such out-of-date products. One could export cultural treasures from places that were going to be wrecked by war & revolution. For instance cultural treasures of China that were going to be destroyed by the Cultural Revolution. |
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