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Old 12-16-2015, 12:59 AM   #11
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Default Re: GURPS SUPER MARIO BROS

It's always been my personal opinion that it's a bad idea to try and shoe-horn in video game play decisions into a table top RPG. Most of time they are chosen do to the specific pros and cons that comes from the territory of making a game and tend not to play as well when you don't have a controller in hand.

So instead of trying to replicate the game play mechanisms of old school platforming Mario games I'd probably take a look at the Super Mario RPGs and what made them so fun as that might make for a better fit for GURPS.

Here's the obligatory wiki link to help you out
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Old 12-16-2015, 10:52 AM   #12
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Default Re: GURPS SUPER MARIO BROS

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Originally Posted by The_Ryujin View Post
It's always been my personal opinion that it's a bad idea to try and shoe-horn in video game play decisions into a table top RPG. Most of time they are chosen do to the specific pros and cons that comes from the territory of making a game and tend not to play as well when you don't have a controller in hand.

So instead of trying to replicate the game play mechanisms of old school platforming Mario games I'd probably take a look at the Super Mario RPGs and what made them so fun as that might make for a better fit for GURPS.

Here's the obligatory wiki link to help you out
I am going to second this, but add another option.

Go ahead and adapt any Mario game you want, but consider the GURPS version a "translation" and not a "transliteration". Many aspects of the video games are just there because a video game doesn't get as detailed as GURPS. Talk with your son and see if he wants Mario to be able to do more than he can in the games because frankly, if he doesn't he should probably just stick to the games. ;)

I can see eliminating some mechanics but again, talk to your kid to see what he would prefer. Rolling dice for damage is kind of one of the fun parts of role-playing, in my experience. XD Skipping Health rolls on the other hand is probably a good idea. Just remember, make sure the video game has a good setting reason for doing something, as opposed to doing it at different way wouldn't work for a video game.
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Old 12-16-2015, 11:44 AM   #13
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Default Re: GURPS SUPER MARIO BROS

Mario crushes most people beneath his feet like a ton of bricks. He is virtually indestructible to any fewer than two attacks. He is like unto a god.
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Old 12-16-2015, 02:43 PM   #14
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Default Re: GURPS SUPER MARIO BROS

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Mario crushes most people beneath his feet like a ton of bricks. He is virtually indestructible to any fewer than two attacks. He is like unto a god.
A tiny blue collar god.
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Old 12-17-2015, 01:57 PM   #15
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Default Re: GURPS SUPER MARIO BROS

Good ideas. I will mature them a little and come back later.

Oh, by the way, how we could make a freezing inate attack? One that frezes you inside a deadly block of ice.
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Old 12-17-2015, 02:14 PM   #16
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Good ideas. I will mature them a little and come back later.

Oh, by the way, how we could make a freezing inate attack? One that frezes you inside a deadly block of ice.
Have you considered using Binding with a Linked Freezing Hazard Fatigue Attack?

The Binding renders the guy immobile, while the Fatigue attack means they suffer from the cold of the ice. You may or may not want to add Cyclic to the Fatigue Attack to represent the fact that you continue to take freezing damage while encased. Of course, you'll probably want like 10 to 20 levels of Binding, and only 1d or less on the Fatigue Attack.
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Old 12-17-2015, 02:21 PM   #17
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Default Re: GURPS SUPER MARIO BROS

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Good ideas. I will mature them a little and come back later.

Oh, by the way, how we could make a freezing inate attack? One that frezes you inside a deadly block of ice.
I think the Frost Breath or Ice Bonds on p. 138 of Powers might be a place to start. Freezing in GURPS is typically represented by fatigue damage with a hazard modifier, which is an entirely different effect. Ice Bonds says you are encasing the enemy in ice, and Frost Breath paralyzes the enemy. Both are about halfish of the way there, but the opposite halfish.
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Old 12-18-2015, 11:05 AM   #18
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Default Re: GURPS SUPER MARIO BROS

Well, I really am not considering to use fatigue too. I would use normal damage, not fatigue damage.

I will look this power in powers though.
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Old 12-18-2015, 01:03 PM   #19
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Default Re: GURPS SUPER MARIO BROS

Burning damage with non-incendiary works better for "damage from cold" than fatigue damage does.
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Old 12-18-2015, 02:43 PM   #20
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Default Re: GURPS SUPER MARIO BROS

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I think the Frost Breath or Ice Bonds on p. 138 of Powers might be a place to start. Freezing in GURPS is typically represented by fatigue damage with a hazard modifier, which is an entirely different effect. Ice Bonds says you are encasing the enemy in ice, and Frost Breath paralyzes the enemy. Both are about halfish of the way there, but the opposite halfish.
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Burning damage with non-incendiary works better for "damage from cold" than fatigue damage does.
So. A Burning non-incendiary attack with side effect: paralisis. I think that works quite well.
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