08-25-2015, 04:46 PM | #21 |
Join Date: Jul 2007
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
The Emperor Arthur by Godfrey Turton is a 1960s take on the Romanized Celtic King Arthur concept I liked.
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08-25-2015, 09:36 PM | #22 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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That being said, we really know very little about the pre-Roman peoples and cultures of the British isles. The fact that the islanders encountered by the Romans were speakers of Celtic languages in the 1st century BCE does not mean that there is necessarily much common cultural ground between them and other Celtic speakers or that there were no other cultures on the British isles. There is every reason to believe that most 'Britons', then and now, descend from the hunter-gatherers who settled the islands after the end of the Ice Age. That, of course, was long before there was any such thing as Celtic languages, which, in any case, almost certainly arose on the mainland and spread to the isles later. The adoption of Celtic languages by the people of the British isles may, in places, have involved elements of conquest and invasion, but the genetic evidence rules out widespread ethnic cleansing and wholesale replacement of the pre-Celtic population. As historical speculation or fiction, therefore, one might postulate almost any kind of people and societies in the British isles before those attested by our first historical sources. And given that in some areas, Brythonic and Goidelic language and cultural elements survived for hundreds of years after the arrival of first Romans and then Anglo-Saxon 'invaders'*, it's far from implausible to postulate, for speculative fictional purposes, that there existed cultures in sub-Roman Britain where strong pre-Celtic elements remained. For historians, anthropologists and archeologists, it's unprofessional to use the absence of evidence to insert their personal fictional creations. For historical novelists, it's pretty much a definition of their job. *The real history, of course, being infinitely more complex than simply an invading group of of one ethnicity dispacing another.
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08-25-2015, 10:16 PM | #23 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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I don't know whether the author has a really negative view of humanity as a whole or what, but because the reader is only aware of the inner monologuing of the female characters, the unfortunate result is that it's only possible to find sympathetic characters among the male ones. I did, at first, find Morgause sympathetic in comparison to Igraine, Vivienne or Morgaine, but that was only while the character didn't get enough attention from the author to receive an inner monologue establishing her as equally narrow-minded, hypocritical, vindictive, petty, humourless, manipulative and easily manipulated as the others. Ironically, the best parts of the novel, as well as those most useful to me, concern the fictional ancient Goddess-worshipping culture or cultures of Britain. The 'fairy people' are clearly the sort of pre-Celtic, small-statured, dark-haired people that I want to fit into my fantasy-historical setting. I'm still trying to figure out what cultures and ethnicities the author means when she refers to 'The Tribes' and 'Northmen', as well as how these relate to Picts or Saxons (both mentioned as distinct from these) and such historical peoples as the 'Men of the Old North' and the Caledonii, Cornovii, Ordovices, Atrebatres, etc. Quote:
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08-25-2015, 10:35 PM | #24 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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As for the Picts in my Ärth historical setting, I'm still not sure of the specifics, but I've pretty much settled on them being not very different from the Kelts that invaded their lands long ago. They look a bit differently (but of course after centuries of interbreeding, few pure Picts remain), and apart from a few oddities (I'm not sure which ones, but maybe they're a bit keener on tattoos, or have a body painting tradition using a wider palette compared to the Keltic focus on blue?) they've become culturally Keltic. They partake in society, but are a bit more likely than Kelts to be in serf-like positions, and (keep in mind it's 10th century, not 5th) no longer hold any grudges about having been invaded. The Ars Magica RPG has a Pictish magical tradition, the Grugachan, a group of often Troll-blooded Human magic users, with some Lich-like elements, best documented in the 3rd Edition Ars Magica supplement "The Lion of the North" (covering the Scottish Tribunal) but updated to 5th Edition in "Hedge Magic: Revised Edition" (not to be confused with "Hedge Magic" for 4th which I like a lot more, but which isn't of relevance to you). If you can find "Lion" cheap, somewhere, it might be worthwhile purchasing for the Gruagachan idea. |
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08-25-2015, 10:47 PM | #25 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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08-25-2015, 11:22 PM | #26 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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Researching various Celtic divinities, myths and legends to get ideas for the power packages, I had considerable trouble discovering examples, even of healing deities, that weren't cruel and savage in some sources. Certainly the Irish and Welsh myths are hardly about cuddly divine beings. The Morrigan and her various aspects are awesome, but not very gentle. I do want to offer a power package based on her, though. Maybe several. Something focusing on the mastery of battles and choosing the victors, i.e. Aspected Luck and Serendipity that can be granted to others. Also, as the Chooser of the Slain and Mistress of Crows, with flying spies and bonuses with death magic. And the fear and panic aspect as Nemhain, with some kind of modified Terror or subtler emotion control. Unfortunately, the only female PC may be too, eh, stereotypically upper-class Anglo-British to be a good fit. Not that Lizzie St. Clair is soft. As a SOE/Jedburgh operative in occupied France with a brilliant wartime career, she couldn't be. Hard and beautiful as a diamond, one smitten officer described her. But very much a rational 'Athena' kind of female warrior, rather than the Morrigu's primal nature. Aristocratic, Oxford-educated and from all indications, neither very wordly before the war, nor experienced with men and romance. She's almost Victorian in her straight-laced propriety. Even her irrationality is Victorian-esque, arising from too much reading of Scott and developing into an apparent sentimental fascination with 'Celtic' Britain and various myths relating to her home near Edinburgh (myths and legends of the 'Hen Ogledd', Rosincrucians and Templars of Roslyn chapel, etc.). There is a male PC with a Quirk relating to his propensity for female disguises, though... And he is far less 'civilised' and straight-laced than she is, in warfare as in life.
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08-25-2015, 11:50 PM | #27 |
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Join Date: Oct 2007
Location: Europe
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
Historically, "matriarchy" has tended to mean something very other than "in this culture, the women are in charge". Or at least, that's my impression.
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08-26-2015, 12:00 AM | #28 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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Briefly, though, Talents are usually much better fits for the divine archetypes than IQ or DX, not to mention that Reaction bonuses (or alternate benefits for Talents) and reduction of training time by -10% per level of Talent that applies to the skill (up to a max -50%) are meaningful benefits in my proposed campaign. Especially as the characters face challenges having to do with their lack of Status, relationships, Cultural Familiarity and languages (where high Reaction bonuses are extremely useful) and lack of technological and military skills useful at TL2 (where decreased training time for learning new things is extremely useful). Yes, that's interesting. On one hand, I want the Talents to reflect instinctive knowledge, understanding and ability, the sort that is 'clearly' divinely inspired, so I can't limit them too much. On the other, maybe higher levels of limited Talents could represent a deeper communion with the archtype or a mystical trance.
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08-26-2015, 01:02 AM | #29 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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And yes, good thinking about stacks of Talents starting with few or no Limits, then getting more and more Limited the higher you get. My preference would be for a non-smooth progression, though, where you have a max of 3-4 levels of Talent with no Limits or a PM, then on top of that maybe 3 levels that are somewhat Limited (often available but you have to perform some action to "ask" for them) and then maybe another 3 levels that are heavily Limited giving them a "ritualistic" feel. Taking inspiration from D&D3, each divine Talent could include one weapon (or unarmed combat) skill in its bonus list, to represent the signature weapon (or signature unarmed style) of the god. |
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08-26-2015, 04:16 AM | #30 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Dyfed ca 480 AD (Celtic Myth/Camelot/Infinite Worlds)
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A bonus to a limited list of skills is far more evocative than a bonus to 240+. And +2 to +5 to a limited list is much better characterisation, which does far better at suggesting a mythological role for a character, than +1 to a huge list. Quote:
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camelot, celtic myth, infinite worlds, rpm |
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