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Old 05-21-2020, 11:13 AM   #1
AllenOwen
 
Join Date: Apr 2012
Location: Thomaston, GA
Default GURPS Conan

So, I have Modiphius' Conan Adventures in an Age Undreamed Of. It's a great game and I like the system. However, I like GURPS more.

One of the things I like about it is how they handled magic. Basically, magic in Conan is fundamentally unnatural. It will warp and alter a practitioner, even a benevolent one.

This version of the setting has a "mental" damage track, where if you take enough mental damage, you go insane. It is not quite like CoC's Sanity system, however.

In order to cast and learn spells, one needs a Patron, which is someone, or more likely, something to teach you or cast the spells through you.

That looks to me like Assisting Spirits from GURPS Thaumatology, but I wonder if, in addition to the fumble tables for Black Magic, if I could also use the Corruption system from GURPS Horror, were I too make a GURPS Conan game. I also have GURPS Conan from 3rd ed.

I don't think the GURPS Patron advantage is the same thing as the Conan 2d20 patron.

Thoughts?
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Old 05-21-2020, 11:27 AM   #2
Anders
 
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Default Re: GURPS Conan

You could definitely go a couple of different ways on this. Most magic in Conan is either illusions or summoning spirits to assist you. Fireballs are not a thing. I would probably go with Path/Book Magic from Thaumatology and have it cause Corruption. 1 per ritual would be plenty, although you could have magicians accept more Corruption in exchange for a bonus.
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Old 05-21-2020, 12:14 PM   #3
AllenOwen
 
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Default Re: GURPS Conan

While we are on the topic, the spell Evisceration in GURPS Conan is a Regular spell, while in GURPS Magic for 4th ed, it is now a Melee spell that requires Apportation. Why the change and is there a way I can just use the version in GURPS Conan?
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Old 05-21-2020, 12:19 PM   #4
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS Conan

Quote:
Originally Posted by AllenOwen View Post
While we are on the topic, the spell Evisceration in GURPS Conan is a Regular spell, while in GURPS Magic for 4th ed, it is now a Melee spell that requires Apportation. Why the change and is there a way I can just use the version in GURPS Conan?
Sure you as GM could just opt to use the old version.
As for why?My guess is balance. 3E had alot of stuff added in by authors for various setting books. That led to bloat in traits and a hodgepodge of things that were not built to be balanced with regards to the whole system. They just fit a specific setting and were not rigorously applied towards any standards.
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Old 05-21-2020, 12:23 PM   #5
Imbicatus
 
Join Date: Sep 2016
Default Re: GURPS Conan

GURPS Conan was a 3e book written even before The 3e Grimore was released. The change to 4e did have some spells be rebalanced, but if you prefer the version in Conan for your game you can just use that version.

Edit: Refplace answered it better than I did.
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Old 05-23-2020, 11:03 PM   #6
namada
 
Join Date: Mar 2006
Default Re: GURPS Conan

Quote:
Originally Posted by AllenOwen View Post
In order to cast and learn spells, one needs a Patron, which is someone, or more likely, something to teach you or cast the spells through you.
It looks fine to me. As for the specific quote above, buy magic with the Pact Limitation, from the Basic Set.
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