02-04-2012, 04:43 PM | #1 |
Join Date: Jan 2012
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More Star Frontiers conversions (aka: humor me...)
Wanted to toss this out there for the crowd to rip into. I'd love some constructive feedback, as I am new at this GURPS 4th business.
First, my take on screens:
Spoiler:
I've also taken a shot at the three standard non-human races, and present them here for you to mercilessly belittle, er, provide positive feedback on:
Spoiler:
So, huh, what do you think? What have I forgotten, what have I misunderstood, and what have I bollocksed up entirely? |
02-04-2012, 05:07 PM | #2 |
Join Date: Jan 2005
Location: Vancouver, WA
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Re: More Star Frontiers conversions (aka: humor me...)
I doubt I'll have any useful feedback for you but I'll take a look. I'm very interested in what you come up with as we may play SF again someday and I'd rather use GURPS than the hinky old-school rules.
M |
02-04-2012, 05:13 PM | #3 | |
Join Date: Jan 2012
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Re: More Star Frontiers conversions (aka: humor me...)
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My to-do list includes the Sathar, looking into robot and computer rules, and adapting the standard Spaceship rules to suit the standard FTL implications of Knight Hawks, and the weapon systems. |
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02-04-2012, 06:12 PM | #4 | |
Join Date: Aug 2007
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Re: More Star Frontiers conversions (aka: humor me...)
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Incidentally, I built a couple of SF ships just to have some sort of stats to match duing the first Spaceships playtest. There wasn't anything really hard about it.
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Fred Brackin |
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02-04-2012, 08:59 PM | #5 |
Join Date: Nov 2009
Location: Oregon
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Re: More Star Frontiers conversions (aka: humor me...)
For the Screens, you should take a look at the Force Screens in UT (pg.191). They provide Semi-Ablative DR (as opposed to your designs' Ablative DR), and are available in a few variants, such as Energy, Kinetic and Velocity (blocks only fast-moving attacks, like the Shields in Dune.) They aren't normally available in man-portable form until TL 12^, so if your conversion is lower tech than that you could easily justify toning down their DR. Throwing Flexible on the Kinetic Screen would be a nice tweak too, allowing a bit of blunt trauma to get through even if the attack is fully resisted.
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02-05-2012, 12:03 AM | #6 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: More Star Frontiers conversions (aka: humor me...)
Giving Dralasites the Invertebrate disadvantage seems to go against their "feel" in the original game - they were stronger all around than humans, even at lifting, carrying, and pulling. The fact that they are biological invertebrates (lower case "i") does not mean they need to be GURPS Invertebrates.
You might also want to trade in the Acute Taste/Smell of Dralasites for full-on Discriminatory Scent. For that real old-school feel, you could try making all armor ablative - your skein suit will protect you from a few shots, but will eventually wear down. Luke |
02-05-2012, 10:09 AM | #7 | |||
Join Date: Jan 2012
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Re: More Star Frontiers conversions (aka: humor me...)
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02-05-2012, 10:54 AM | #8 | |
Join Date: Aug 2007
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Re: More Star Frontiers conversions (aka: humor me...)
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You'd need to be careful that TL8 kevlar didn't end up being a better deal than a new ablative armor.
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Fred Brackin |
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02-05-2012, 11:48 AM | #9 | ||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: More Star Frontiers conversions (aka: humor me...)
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For no bones to break, you can use Injury Tolerance: Unbreakable Bones from Powers pg. 53. Add the modifier Cosmic - crippled limbs only last until a new limb can be regrown +50% and you should be good to go. A more accurate build for Dralasite limb powers might be Regrowth (with a limitation for limbs only) plus Regeneration (with a limitation of only for regrowth). However, this ends up costing a LOT! Quote:
Luke |
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Tags |
races, screens, space, star frontiers |
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