12-21-2010, 04:01 AM | #21 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF] "Classic" Dungeon Fantasy racial vision types
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12-21-2010, 04:11 AM | #22 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [DF] "Classic" Dungeon Fantasy racial vision types
I hadn't noticed that. I'm in the process of rereading the DF series, but I'm still on DF2. I tend to reserve Goblin-kin as "bad guys" so I've paid a bit less attention to them.
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12-21-2010, 07:52 AM | #23 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] "Classic" Dungeon Fantasy racial vision types
Perhaps a better idea would be to give them "cat's eyes" - Night Vision 5. That would mean they could work without penalty in the equivalent of moonlight. Feels about right, and won't bankrupt you.
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12-21-2010, 09:40 AM | #24 | |
Join Date: Sep 2004
Location: Canada
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Re: [DF] "Classic" Dungeon Fantasy racial vision types
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I'd let catfolk buy Vibration Sense for their whiskers (and I have in the past, actually, although it was a Catfolk Thief so it was extra appropriate). Coleopterans, too - sensitive antennae or feelers ;)
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12-21-2010, 10:15 PM | #25 | ||
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [DF] "Classic" Dungeon Fantasy racial vision types
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