03-05-2010, 11:25 AM | #11 | |||
Join Date: Jun 2006
Location: The Great White North
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Re: Help Needed
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You're correct about meta-traits. I was thinking they act like the old 3e lenses. Since they don't, they can't modify racial templates. Quote:
Racial skill bonuses should be considered an advantage, not a skill.
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03-05-2010, 01:43 PM | #12 | ||
Join Date: May 2005
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Re: Help Needed
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Certain non-leveled physical or exotic advantages and disadvantages may be considered essential to the race, and would require special allowance to remove. As always, the player should consult with the GM. Quote:
TeV |
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03-05-2010, 02:35 PM | #13 | |
Join Date: Oct 2007
Location: Austin, TX
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Re: Help Needed
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Personally, I don't use a lot of templates, but that's just me, I'm sure. I'm just trying to help clear up what I perceive to be a miscommunication. I hope I didn't make it worse. Ben
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03-05-2010, 11:05 PM | #14 | ||
Join Date: May 2005
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Re: Help Needed
Quote:
Basically a racial template can be used for any group of "things", of which a character can be a member, that has certain characteristic traits. An Elf might not be a biologically distinct species (a Hobbit certainly would not be), but would still have a racial template. A "racial" template need not refer to a biological category at all (e.g. a robot, or an order of angels). And some variation from the racial norm should be expected (an unusually charitable Dwarf, an individual robot with higher HT or ST). Note that B454 describes how to "opt out" of individual racial traits. With GM permission, of course, but any interesting PC should be built in consultation with the GM. BTW, I actually do like Shawn's approach of separating physiological meta-traits from cultural ones (insofar as it's possible for a given race). I did the same thing for most of the races in my fantasy world. But I would use that as a matter of convenience, not a strict rule. Quote:
TeV |
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Tags |
advice, newbies, races |
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