11-07-2009, 03:30 PM | #1 |
Join Date: Feb 2005
Location: Austin Texas
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A new world need help stating races
Hi All I'm trying to create a midlevel time buy in game for GURPS. The general concepts are:
1. The Game uses GURPS lite generally except for templates which use all the books I have access to. 2. You can personalize by using GURPS lite and mixing and matching the templates or by increasing the points spent in attributes and skills. 3. The magic works in paths buying a level in the path gives a specific special ability the levels must be bought in order for each path but it is possible to buy multiple magic paths (and in fact many mages have 1 or 2 magics at low levels. 4. Templates include minimum functional attribute level and advantages necessary (no disads generally) but the attributes must be purchased. 5. Templates are really low point cost and sort of meant to be combined. Unfortunately my GURPSfu is weak and I must turn to the wise GURPS masters of the board for suggestions. I'm planning to make a postable version of my own GURPS world with page references as an example of a GURPS world that allows generic fantasy but only requires reading the GURPS lite book and quick skim of the templates available. Next followup post the races for the world.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
11-07-2009, 03:32 PM | #2 |
Join Date: Feb 2005
Location: Austin Texas
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Re: A new world need help stating races
Human (zero points)
Average human most are shorter than average in America ranging primarily between 5 feet 2 inches and 6 feet 4 inches. Coloration for the humans varies in the Alaian kingdom are slightly European colorations mostly with some transplanted travelers resembling most Earth humans. Humans are prolific as a species and have small nations the world all over the world. Dwarves (+7 points) Most Dwarves in the Alaian Kingdom come from the Caverns of Carutul. They are a subterranean race that is most comfortable on or around natural caverns either natural or artificial (houses). They are well known for their skills as metal workers. They are considered gruff and greedy by most races but are respected for their skills as both warriors and weaponsmiths. Dwarves are short and squat about 5 feet tall but very broad about 3 1/2 feet wide they are very heavy for their size because they are more dense than other races. They cannot swim in water at all but must walk along the bottom or have some method of floatation. Template ST +1 (+10 points), +2 Will (+10) = 20 points Advantages: Extended Lifespan 2 levels (+2), Nightvision +4 (+4) Singleminded (+5) Alcohol Tolerance (+1) = 12 points Disadvantages: Phobia Open Spaces (-10) Stubbornness (-5) Basic Move -1 (-5) Dwarves Sink in Water (-5) = 25 Elves (+18 points) Elves in the Alaian Kingdom come mostly from the Haen Forest an expanse of forest. They have lighter complexions than humans upturned ears and broader range of colors in their eyes and hair (orange hair green eyes etc). Most elves are strongly connected to nature and all appear like slender older teens in appearance. Template: ST -1 (-10) Perception +2 (+10) total +0 Advantages Appearance Atractive (+4) Unaging (+5) Hyperspectral Vision (+25) Less Sleep 4 (+8) Sanitized Metabolism (+1) total = 43 Disadvantages: Duty (to Elven Race as a whole - Elves are a dying race that breeding is difficult rarely) -5 Overconfidence (-5), Weirdness Magnet (-15) Total Disads = 25 Gnome (+21 points) Gnomes are the technologists of the world and all gnomes come from their Island fortress. The Island fortress is a plateau that farmers come from below ground to grow their foods though they all live under the ground. They sell the simplest of their goods careful to keep the secrets of its creation secret and dangerous to experiment with. There are theories that they share a common ancestor with Dwarves. Template IQ +1 (+20) Advantages: Extended Lifespan 2 levels (+2), Nightvision +4 (+4) Singleminded (+5) Tech Level +1 tech level 6 (+5) Gnomish Equipment as a gnome you can buy gnomish equipment more easily and for normal price (+10) = 26 points Disadvantages: Phobia Open Spaces (-10) Stubbornness (-5) Curious (-5) Duty gnomish race (-5), Basic Move -1 (-5) = 25 points Goblin (-1 point) Goblins are traders and gathers of strange things for sale. Their whole culture is built around the idea of profit and successful trade. Goblins are mostly tribe and extended clan based with a popular leader helping to make the decisions necessary for the tribe as a whole. This person is paid a portion of all tribe profits and leads (and gets the income) only as long as he doesn't get removed by popular vote. Template Size modifier -1 (0 points) ST -2 (-20) DEX +1 (+20) total 0 Advantages: Cultural Familarity -- all races in game world (+20), Nightvision +4 (+4) total 24 points Disadvantages: Greed (-15) Xenophilia (-10) total = 25 points Katur (+36 points) (Cat people -- shapeshifter into housecat) Katur are curious to a fault and obsessed with their pleasures and comforts. They are clan based and nomadic. They consider both of their forms to be their true form (though they change to human form at unconsciousness). Their human form can pass for human except their ears are pointed and are more maliable than a humans (often making it difficult to keep lie since their ears move with their mood) The Katur unlike most of the other races have no true territory but instead are mostly nomadic and as a people not truly respecting of any borders. This tends to make them a tolerated but not very well liked group. Template human form Size modifier 0 Dex +2 (+40) Perception +2 (+10) = 50 Disadvantage: Curious (-5), Dependency very common weekly - freshly killed meat (-10) (Easy to Read (-10), Impulsive (-10) Phobia crowds (-15) Social Stigma Katur (-5), Stress Avatism (-15) Total = 70 Advantages: Perfect Balance (+15), Silence 2 (+10) Combat Reflexes (+15) Deep Sleeper (+1 perk) Shape Change (+15) = 56 points Template Cat form Size Modifier -3 (between 5 and 15 lbs about 2 feet long) ST -5 (-50 points) Dex +4 (+80 points) Perception +2 (+10 points) = 40 points Speed 6 Dodge 10 move 10 Size -3 (10 lbs) Advantages: Catfall (+10) Claws, Sharp (+5)Discriminatoy Smell (+15) Night Vision 5 (+5), Super Climbing 2 (+6) Super Jump (+10) Sharp Teeth (+1) Fur (+1 perk) = 53 points Disadvantages: Cannot Speak (-15), Color Blindness (-10), Horizontal (Quadraped) (-10) No Fine Manipulators (-30) = 65 points
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He stared out in the distance to see the awesome might of the Meerkat war party. Last edited by mehrkat; 11-08-2009 at 06:56 AM. Reason: fixing a typo |
11-07-2009, 03:47 PM | #3 |
Join Date: Feb 2005
Location: Austin Texas
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Re: A new world need help stating races
I'm having difficulty with the contact rules as the rules seem to state that it is just for information but the Gnome contacts are a source for equipment that they have to pay for but that they can get. Is there a better advantage to use as the base for an equipment source?
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He stared out in the distance to see the awesome might of the Meerkat war party. |
11-07-2009, 04:36 PM | #4 | |
Join Date: Sep 2008
Location: topeka KS
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Re: A new world need help stating races
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11-09-2009, 05:14 PM | #5 |
Join Date: Jul 2007
Location: One Mile Up
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Re: A new world need help stating races
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11-09-2009, 05:50 PM | #6 | |
Join Date: Sep 2007
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Re: A new world need help stating races
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11-10-2009, 12:19 PM | #7 |
Join Date: Feb 2005
Location: Austin Texas
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Re: A new world need help stating races
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Sorry it took me a while to get back yesterday my computer hated the SJ games forum site for some reason. Anaraxes The high tech level takes care of access to the tech at all. My understanding of the rules is that high tech level only allows you a store of equipment that once used is gone and has a very steep cost curve. The extra cost is for access to the merchants for "local prices". They still have to pay for anything they get but some things the merchants won't sell at all to anyone but another gnome (their own version of protecting the tech for their use) and some things they sell very expensively to any nonGnome. Gold & Appel Inc. I may wind up making it -1 just to stay as close to RAW as possible for this project but this seems like a small number of points to sink like a stone. Dwarves are heavy for their size being about 1 & 1/2 times the weight of a person of the same volume making them not only unable to swim but almost impossible to rescue if they fall in any liquid of approximately the density of water. Is there a better way to stat this that I'm not seeing or is this a fair price? Thanks for all your comments.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
11-10-2009, 04:45 PM | #8 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: A new world need help stating races
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11-10-2009, 05:52 PM | #9 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: A new world need help stating races
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If they instead have access to largely unique, custom gear, Supers includes the Unusual Backgrounds "Cutting Edge Equipment" for 5 points and "Inventor Friend" for 10 points. If they are simply advanced across the board, they should just have High TL. Edit: This really makes me want to add the Grand Gnomish Orrery in a campaign.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 11-10-2009 at 05:59 PM. |
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11-11-2009, 07:12 AM | #10 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: A new world need help stating races
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fantasy, gurps lite, races, templates |
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