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03-01-2017, 10:55 AM | #1 |
Join Date: Nov 2011
Location: Lancaster, Ca
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[DF] [MAGIC] Shatterproof Enchantment
I have a quick question about the Shatterproof enchantment as it is listed on the chart in DF 1: Adventurers. In the chart the left most column lists the source spell from Magic, then the next one lists their effect.
So my question is this: If in Magic the Shatterproof spell only moves the weapon up one level less breakable, why does Adventurers list the effect as unbreakable instead? And which one is the official effect of the enchantment for a DF? |
03-01-2017, 11:10 AM | #2 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] [MAGIC] Shatterproof Enchantment
Quote:
Since PCs cannot take Enchantment spells, there was little reason to go into it. Quote:
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03-01-2017, 11:12 AM | #3 |
Join Date: Jun 2013
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Re: [DF] [MAGIC] Shatterproof Enchantment
Take a look at the price. I suspect (don't have Magic to check) it matches however many "levels" of Shatterproof a typical weapon (which the DF authors might have assumed to be Very Fine) needs to become truly unbreakable.
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03-01-2017, 12:29 PM | #4 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] [MAGIC] Shatterproof Enchantment
Quote:
You cannot do what you suggest and "add more levels" by Magic 4e RAW. How the enchantment works in DF was actually changed. A number of spells were changed for DF considerations, but DF 1 only deals with a handful of Enchantments (and at that it deals with them without explaining what it's doing). But I also suspect that Kromm only really expects Shatterproof to be put on Fine or Very Fine weapons anyway. |
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03-01-2017, 01:29 PM | #5 |
Join Date: Feb 2009
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Re: [DF] [MAGIC] Shatterproof Enchantment
It was the very first enchantment my character got put on her very fine, balanced, ornate 3, tempered glass longspear with lanyard
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03-01-2017, 01:57 PM | #6 |
Join Date: Nov 2011
Location: Lancaster, Ca
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Re: [DF] [MAGIC] Shatterproof Enchantment
Right, I'm building my wife a Swashbuckler which will be added to an existing game just over 500cp and with a bit of a budget so the new additions aren't left with starting equipment despite their power level. Making an Edged Rapier Shatterproof is immensely cheaper than crafting one out of Oricalcum, which begs the question why would anyone bother spending all the extra money on expensive weapons?
The only thing I can think is that an Oricalcum weapon is always unbreakable whereas a weapon enchanted with Shatterproof would become susceptible in a no man's zone. If I'm not spending so much money on Oricalcum because I can save it by enchanting it with Shatterproof I'll have more room for a set of awesome armor and things too, hence the question. |
03-01-2017, 02:05 PM | #7 |
Join Date: Feb 2009
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Re: [DF] [MAGIC] Shatterproof Enchantment
As a DM I might rule shatterproof won't work in a NMZ or vs meteoric etc
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dungeon fantasy, magic |
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