03-11-2019, 10:50 PM | #41 | |
Join Date: Jul 2008
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Re: Hey total newby here
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It's modification to the Action 2 rules, not a stand-alone ruleset, so it won't be usable without Action 2.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-12-2019, 09:06 AM | #42 |
Join Date: Mar 2019
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Re: Hey total newby here
Ok! thanks for all the advice! I've heard of RPG systems that do the two fisted tales setting quite well. But I don't plan on doing only two fisted tales in the future. My inability to focus on a genre for more than one campaign means that I don't really want to invest in a "game in a can" as its been called. I've downloaded GURPS lite and I'm going to screw around with character creation there and see if it feels right. From what I've seen of the rules so far they seem to be broadly similar to a superhero RPG called Icons I played once or twice. It's kind of overwhelming how much support GURPS has, but conceptually at least it seems like the right system for me.
Thanks again for all the advice! I've never seen a forum so eager to help newbies! |
03-12-2019, 10:16 AM | #43 |
Join Date: Feb 2016
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Re: Hey total newby here
I actually think GURPS has one of the best combat systems in existence, which can be calibrated for a desired level of crunch and lethality as desired. You want unarmed combat attacks to do FP damage? Easy enough to change unarmed damage from crushing to fatigue for living targets and just crushing against nonliving targets (lethal strike would likely change the damage to crushing versus living targets and piercing versus nonliving targets).
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03-12-2019, 10:19 AM | #44 |
Join Date: Sep 2018
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Re: Hey total newby here
Don't overwhelm yourself.
Looking through the core rules and the lists of different sourcebooks is a bit like looking at the menu at Cheesecake Factory. You're all "That's 108 different cheesecakes, I can't eat that much cheesecake! nobody can eat that much cheesecake!!" Get a handle on the core rules and what they offer. Narrow down what you need. Take material from source books where it suits you. Let the rest fade away. |
03-12-2019, 10:32 AM | #45 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Hey total newby here
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03-12-2019, 10:36 AM | #46 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Hey total newby here
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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03-13-2019, 09:48 PM | #47 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Hey total newby here
GURPS has a core conceit that is super simple. 3d6 roll low. There's a lot of support with specialized rules and stats for specific models of gun or plane or dinosaur. But I've spent the last year or so on a deep dive to high system mastery rigid rules adherence stuff and I learned GURPS is at its best when you get comfortable with, "I don't know if there's a rule here. Just roll against X." If you don't have detailed dogfighting rules just do a quick contest for position and allow a piloting based Dodge against shooting. Are those the rules? I don't know, but if it's fun, who cares?
Last edited by Colarmel; 03-15-2019 at 09:43 AM. |
03-14-2019, 12:33 AM | #48 |
Join Date: Apr 2005
Location: France
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Re: Hey total newby here
Those are the rules, because GURPS is precisely designed to be as simple and fast-moving or as detailed as the GM and the players want. It is clearly written in the introduction.
Actually, all rules but the very basic ones (roll 3d6 against the stat you are testing) are optional. |
03-14-2019, 05:01 PM | #49 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Hey total newby here
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03-14-2019, 05:40 PM | #50 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Hey total newby here
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Since 1992, I've run 35 campaigns of lengths from six months to several years (I started my longest-running one in 2014). Of those, 15 have been in GURPS, in varied genres: classic science fiction, modern fantasy, postapocalyptic, weird, contemporary science fiction (mixed with mystery and with cosmic horror), swashbuckling, mythic fantasy, supers, caper, alternate history, historical fantasy, and steampunk/planetary romance. I've found it quite adaptable. Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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