07-05-2013, 08:13 AM | #541 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
More for the wishlist: please add "Essential Fuel" option (SS7 p.20) to fuel tanks. This would affect fuel cost (see below) and engine performance (×10 thrust or power). Requires TL^.
Code:
Tech Level TL0^ TL1^ TL2^ TL3^ TL4^ TL5^ TL6^ TL7^ TL8^ TL9^ TL10^ TL11^ TL12^ +Cost/ton $1,780 $1,840 $1,920 $2,000 $2,200 $3,200 $4,600 $6,000 $7,400 $10,200 $16,000 $22,000 $30,000 Dalton “while not Essential, this Trail needs Blazing” Spence
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07-05-2013, 08:34 AM | #542 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Where does it say anything about x10 thrust or power? All I see is x10 delta-V.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
07-05-2013, 09:46 AM | #543 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
Oops! Sorry, I misread it. According the GURPS Magic p.179;
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Dalton “too embarrassed to come up with a good tagline” Spence
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07-14-2013, 01:42 PM | #544 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: GURPS Spaceships Design Spreadsheet
How difficult would it be to simply rename systems for a specific campaign setting? I am seriously pondering using GURPS to run a Star* Drive game n the next few years (yea, I have time!). The ability to make very large ships is critical (fortress ships are 4 km long, for example). I see that adding custom systems has already been requests, but I don't know if that will even be necessary for me. Thanks!
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
07-17-2013, 03:21 PM | #545 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
One more for the wishlist: a switch that would make manning certain habitats optional (that is no warning message). Why? Sometimes ships are deliberately understaffed, with certain crew using multiple facilities part time. (Example: a science officer might have a control room station, an office, a lab and periodically oversees a rec room establishment with the ship's doctor, who has her own sickbay, lab and office.) In addition, in commercial vessels (and buildings) some facilities are intended to be rented out to passengers on a temporary basis.
Dalton “who'd also like a non-control room crew list” Spence
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07-17-2013, 10:05 PM | #546 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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For best results I'd just get the design you want then take one of the outputs from the Output sheet then rename them from there. Along with Essential Fuel, this was something I added weeks ago. I really need to push the last update forward.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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07-18-2013, 11:24 AM | #547 |
Join Date: Dec 2006
Location: Meifumado
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Re: GURPS Spaceships Design Spreadsheet
It's been apparent for a while that working on this spreadsheet has activated some latent psychic powers.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
09-03-2013, 05:23 AM | #548 |
Join Date: Sep 2009
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Re: GURPS Spaceships Design Spreadsheet
I don't normally follow this thread, but I searched and didn't find this mentioned.
It seems that the "No Life Support" option doesn't increase the number of passenger seats by x2, and NBC filters only doesn't seem to have made any difference either. Secondly, changing between off-road and regular wheeled drivetrains didn't change the top speed at all. Top speed should drop by 10 mph for of-road. |
09-03-2013, 02:55 PM | #549 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
I've been working on the sheet off and on for a little while now. I think I have Vorkosigan support set, but am still vetting it. Vorkosigan had some odd hitches which have taken some time, which slowed down progress everywhere.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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09-03-2013, 06:21 PM | #550 |
Join Date: Sep 2009
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Re: GURPS Spaceships Design Spreadsheet
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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