07-15-2011, 04:04 PM | #41 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Military roleplaying: line troops or special operations?
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I'd say just going through basic adds +1/+1 to +2/+1 to ST and HT, removes Unfit and hopefully adds Fit. Which means most people coming out of basic should at ST 10-11 with +1 Lifting ST, and HT 10-11 with +1 FP and Fit, even though they went into basic with ST/HT 8 or 9, those who don't get past their 8s get washed out. |
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07-15-2011, 04:08 PM | #42 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Military roleplaying: line troops or special operations?
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07-15-2011, 04:11 PM | #43 |
Join Date: Mar 2006
Location: Iceland*
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Re: Military roleplaying: line troops or special operations?
Which will put someone down on the ground in less than 15 seconds, usually. Obviously, the real world has a far finer granularity than GURPS, but in general, when someone can finish an obstacle course or perform a task, even if it is monstrously difficult for him, I tend to think that using Extra Effort is not appropriate. Under GURPS rules, no one who is human can run for a minute or two carrying Extra Effort level loads.
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07-15-2011, 04:21 PM | #44 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Military roleplaying: line troops or special operations?
Quote:
Soldier ought to be 12 if you want to reflect a 'grunt' as someone who is at least a minimally competent member of his unit. Also, Savoir-Faire (Military) is every bit as much a Job skill for peacetime soldiers, at least. Ought to be 12 as well. In a military force that can afford to do as much training as the modern US one, you might find that secondary skills tend to be higher, as well. Closer to professional levels. Light infantry is probably professional level at Hiking, at least once they've finished AIT and done some months in service. Using Dabbler or otherwise, you need to get Spear, Knife, Electronic Operation (Communications), Forward Observer, Observation, Brawling and probably Driving to skill level 8-10, at least. That's supported by multiple 3e sources and what 4e material has appeared doesn't contradict it. Stealth, Camouflage and Survival will also tend to be 10+ with infantry. Then there is Navigation, which has to be at least skill 8 and a host of other secondary and tertiary skills which require at least some level of Dabbler.
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07-15-2011, 05:12 PM | #45 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Military roleplaying: line troops or special operations?
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07-15-2011, 05:15 PM | #46 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Military roleplaying: line troops or special operations?
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Does this mean that most careers require a long list of skills at level 8-12? Yes. That's realistic. Most people who are professionally competent are not just using one skill, all the time.
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07-15-2011, 05:26 PM | #47 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Military roleplaying: line troops or special operations?
Unless that skill adequately substitutes for those other skills for most job uses. If you give grunts Electronics Operation, Engineer (Combat), Mechanic (Internal Combustion Engine), Survival (a couple of disparate climes),Urban Survival, Navigation(Land), and so on there's little reason to give them Soldier. There's also little realism, I can operate a few common radios better than most other grunts, dig a fighting hole, do maintenance on a HMMV or MRAP, survived to be rescued if separated from my unit in deserts, woodlands, and mountains, know a little about urban architecture as it relates to MOUT, and read a map and use a compass to basically navigate but I'm not even remotely knowledgeable in those fields beyond that specific narrow focus. I can't set up an improvised HF relay station, or build a pontoon bridge, or fix my own car, or live for weeks in the Gobi, or be a successful bum in Calcutta, I might have Navigation (but I was an FDC Chief).
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07-15-2011, 05:32 PM | #48 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Military roleplaying: line troops or special operations?
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07-15-2011, 05:38 PM | #49 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Military roleplaying: line troops or special operations?
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07-15-2011, 05:39 PM | #50 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Military roleplaying: line troops or special operations?
Quote:
Besides I think it clearly goes deeper than Specialties, I can dig a pretty mean fighting hole, dry, with a grenade sump, water sump, a perfect parapet and nigh invisible too. I don't have slightest clue how to blow up a minefield or construct a pontoon bridge. My skill in "digging fighting holes" is probably 14 or so, whereas my skill in "every thing else a CE does" is probably 7 or less. There's no way to do that with Specialties. |
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