07-11-2011, 11:18 PM | #11 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Military roleplaying: line troops or special operations?
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I'll even go as far as saying that the type of people that like those low level games seem to take pride in mundanity, as if somehow suffering through a lame documentary was roleplaying gold. But hey, whatever floats their boat, it takes all types. |
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07-12-2011, 02:07 AM | #12 | ||
Join Date: Aug 2004
Location: U.K.
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Re: Military roleplaying: line troops or special operations?
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(They also each got one small but fierce dog, which seemed to appeal to some people.) Quote:
WWII line troops games would be slightly different, of course, but I suspect that the analogy there is less to documentary realism than to the grittier sort of war movie. Call it immersive social history if you like. (The sort game that loses me for any idea as to its appeal is typified by SLA Industries. But the magic words there seem to be "black humour". It just doesn't strike me as funny enough.)
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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07-12-2011, 10:58 AM | #13 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Military roleplaying: line troops or special operations?
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It's in the mode of, "And in the blackest of nights, even a candle is a beacon." It's a dark, dim, oppressive Cyberpunk setting (with aliens and racial psionics/magic), where it's quite obvious the PC's are supposed to try to change the system from within... eventually... and in the meantime, revel in the ultraviolence and squalor. It's even a playable engine. And it sets the mood right. It often devolves into a black comedy in play... Last edited by ak_aramis; 07-12-2011 at 11:16 AM. |
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07-13-2011, 05:31 AM | #14 | |
Join Date: Aug 2004
Location: U.K.
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Re: Military roleplaying: line troops or special operations?
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I think that Oh So Seriously Horrific horror RPGs frequently do, in practise.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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07-13-2011, 11:15 PM | #15 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Military roleplaying: line troops or special operations?
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Hell, many non-horror and non-serious games evolve into black comedy. I had a Trek campaign turn that way... |
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07-14-2011, 01:07 AM | #16 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Military roleplaying: line troops or special operations?
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I would probably gravitate towards the regular joe campaign over the special ops campaign because I would suspect I'd get more character RP than in the special ops game. A team of badass Delta Forces are probably going to end up doing a lot of badass killing of people and I would be concerned the people who'd want to play that group would be wanting more killing, less talking. On the other hand, regular joe campaigns evoke the kid with the fiance back home, the short timer. I can see conversations at night about what'll you do when you see gay Paree. I can see the game emphasizing character interaction over furious combat...and that would appeal to me. Also the triumph (or fall) of the every man also appeals to me over the adventures of the superman. Oh, and since the team won't be super badass, there will be variety in the campaign...but it'll have to be more than the variety of the kinds of combat missions you be doing. That also appeals to me. I could also really see so many scenes from movies that would work well with regular people a bit in over their head that wouldn't work well with confident badasses. And note, I wouldn't run this campaign with 25pts. I'd probably have the players spend 150...but want them to include civilian skills and interests. I'd want the high school football hero, the older Pastor, the combat artist, etc. Heck, one of my favorite TV shows back in the day was China Beach, and I could totally see running a Viet Nam campaign where everybody is a REMF connected to a military hospital. That could be really fun. Or some sort of Seven Beauties scenario where the players were regular joes stuck behind enemy lines and cut off from their unit...hungry, wet, and lost. Lots of great opportunities for stories with regular joes. Also opportunities for stories with 350pt Special Forces...but I'm not all that interested in those stories at the moment. ETA: I'd also be down for running/playing in a uniformed cop show or any number of other shows where people are parts of a structure and can't just go hotdogging around. Last edited by trooper6; 07-14-2011 at 01:20 AM. |
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07-14-2011, 12:51 PM | #17 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Military roleplaying: line troops or special operations?
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Last edited by johndallman; 07-14-2011 at 12:55 PM. Reason: clarification |
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07-14-2011, 01:29 PM | #18 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Military roleplaying: line troops or special operations?
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But there are other sorts of campaigns that appeal to other sorts of players. I would gladly play in a game medieval fantasy game with feudalism where I was in a PC party of knights who exists within a system of vassals and lieges. People who can't just do whatever. Similarly, I was a regular joe in the Army and I enjoyed my experiences and could easily see running or playing in game with people who aren't loose cannons like I wasn't. And regular joes aren't completely without agency...it is just a different type of agency. I'd imagine a PC group being a 4-5 person Team as part of a squad. One PC would be a Corporal in charge of that Team, and the other 3-4 PCs would be Privates of some sort. It is always said that Officers come up with the plans and the NCOs implement them. So we have an NCO Corporal in this situation...the team will have some sorts of agency (plus plans never survive contact with the enemy). I'd probably be inspired by the Brothers in Arms video games. Maybe the campaign would start in media res...Operation Market Garden. The PCs are in the 101st Airborne...and they have to take that bridge. But before they can...there is a sniper in a church belltower. Their squad is ordered to take out the sniper so the operation can continue. The first Team is going to move towards the front of the church, PC Team is told to move around the side. Then the PCs are on their own. They have a lot of choices and tactics and plans to make. And while they are moving the sniper is killing their squadmates. The fate of their mission is on them! Then later they will be told to scout ahead and check out this village. Or they are back at camp and one of their buddies has gone missing...if they can't find him before formation in the morning he'll be labelled a deserter! There is a lot you can do. Actually, I wrote a Pyramid article on this very topic back in May 3rd 2002 entitled, "Just Like Any Other Job: How To Run A Military Campaign That Is More Than Just A Tactical Simulation" -- if you have the archive, the file name was 0321.1.html. Perhaps, that might give you ideas as to what to do with non-Special Ops folks. Though, again that may not be to your taste. |
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07-14-2011, 01:41 PM | #19 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Military roleplaying: line troops or special operations?
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07-14-2011, 01:48 PM | #20 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Military roleplaying: line troops or special operations?
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Tags |
military, wwii |
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