07-02-2009, 09:30 AM | #1 |
Join Date: Sep 2007
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Neo-Human civerlisations and the way they fight
I'm working on a setting set in a future where human civerlisation has collasped and humans are the slaves of intelligent apes. The setting kicks off when current day people who were chryogenically frozen by a commet rock and free a large number of humans. The humans then got on to found neo-human civerlisations, many based of romantised notions of human history. The rough stummbelling block I'm having is with a group inspired by the Military might or Rome and Sparta, I've hit a stump as to how they might organise their military. What I need to work out is what sort of war gear and tactics such a group would use on land and by sea. Defining their military is more important than their society since their soldiers are what the plays will encounter most.
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07-02-2009, 09:54 AM | #2 |
Join Date: May 2008
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Re: Neo-Human civerlisations and the way they fight
I'm assuming guns don't exist in this setting? What about bows?
I'd set up a "perfect military culture" with a good cavalry, shield-based infantry (the Roman testudo), lifelong-trained archers (ala the English/Welsh), and fast, ramming boats with large boarding planks (Bring your infantry to the enemy.) They'd probably have a concept of "The Warrior" like the Spartans did. You want a romanticized version? Watch 300. However, I'd expect that they would only make the non-warriors a lower class and function as the Roman plebs. People who don't pass The Warrior Test as young men are not officially citizens of the empire. Women are not officially citizens, but mothers and wives of Warriors are held in high regard. Military organization **IS** the political organization. Senators or Mayors may lead small armies on scouting missions or battles. A leader-type with no official clout may lead a party to found a new town, becoming Mayor or Governor of the region in the process. |
07-02-2009, 10:28 AM | #3 |
Join Date: Sep 2007
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Re: Neo-Human civerlisations and the way they fight
The setting is Tech level 3 for humans, with random higher tech bits in some areas.
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There is no "i" in team, but there is in Dangerious! |
07-02-2009, 11:06 AM | #4 |
Join Date: May 2008
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Re: Neo-Human civerlisations and the way they fight
What's the tech level for apes? They're probably going to come into contact with them and it will be important for their strategy and military styles if the ape tech level is much higher.
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07-02-2009, 11:53 AM | #5 |
Join Date: Dec 2007
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Re: Neo-Human civerlisations and the way they fight
That means while they may use Spartan child-rearing strategies, their military organisation is better modeled on that of the Romans.
http://en.wikipedia.org/wiki/Roman_tactics |
07-02-2009, 12:58 PM | #6 | ||
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Neo-Human civerlisations and the way they fight
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At the risk of leaving half the board baying for my blood, I have to say that the Spartan model strikes me as a very messy dead end. While it produced very fine soldiers Spartan social organisation produced far too few soldiers far too slowly. The early Roman system (or similar Chinese and Germainic models) seems a much better foundation. Indevidual soldiers may not have been quite so capable but the system is likely to provide many more of them if only because it both facilitates the recruitment of more of the population and because with a few precautions it can be exported to captive territories. Quote:
Taking bits from all of the systems mentioned (and a few others) I would suggest that your society would look something like this: Land ownership would be spread as widely as practical in order to maximise the number of recruits with a period of compulsory military training (no so protracted or intense as the Spartan example) for all able bodied males from landed families. The actual army will probably be divided into two parts. A 'home army' consisting primarly of young men undergoing their initial training supported by a cadre of veterans and if nessecary additional troops levied on an ad-hoc basis. And a 'field army' probably consisting of a select levy of men who have completed their basic training, drawn on the basis of one man from every say three to five landed households for a period of several years if not longer. As for equipment and tactics, go with what worked historcaly in these situations. On land concentrate upon massed infantry using a standardised load out, both the Roman pilum, sword, large shield combination and the mixed halberd/pike and crossbow of various mass armies including the Han Chinese and the Swiss have obvious and proven advantages if used properly. At sea, do the same as on land. Use fast, manuverable vessles carying as many soldiers as possible. Either bombard the target with anti-personel projectiles to soften them up and then board or use sustained bombardment with light weapons (pilae, bows and smaler mangonels) to disable ships by attrition. If using the later tactic one aditional weapon that might be useful is the striking arm, a weighted and often hooked boom used by some Chinese warships of the middle ages. These are released onto the target hopefully pinning it at point blank range for your projectiles so that it can't either break away or close the range in order to board. Last edited by Frost; 07-02-2009 at 01:07 PM. |
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07-03-2009, 12:20 AM | #7 |
Join Date: Oct 2005
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Re: Neo-Human civerlisations and the way they fight
Keep in mind that tactics, and even society, are highly dependent on TL. The Greek and Roman models where both pre-stirrups; the availability of stirrups (and other advances in saddle design, horse breeding, etc) at TL 3 makes cavalry much more effective. Cavalry, in turn, require a different model, as supporting a cavalryman and his horses is much more different than supporting an infantryman. Of course, if you want infantry, you could simply make horses unavailable (it is the future, afterall).
In turn, the longbow, and to a lesser extent the crossbow, and then later the many iterations of gunpowder weapons, change warfare again. |
07-03-2009, 07:23 AM | #8 | ||
Banned
Join Date: Apr 2008
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Re: Neo-Human civerlisations and the way they fight
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07-03-2009, 09:51 AM | #9 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Neo-Human civerlisations and the way they fight
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Starting with Low-Tech Demographics and Warfare 101, first define What
These are IMO the paramters you should consider first because it is the one that will limit your options immediately as you continue to gain more knowledge of what you will want to execute. IMO arguing theoreticals is moot if the opportunities of reading to learn warfare basics doesn't fit in the priorities. Might as well take the "movie" or media you want to emulate and go straight for Player effect. Going into the "realism" or the feel of Authenticity is best done with the reading demands that comes with forming educated opinion. (We have wikipedia and pdf versions of so many great books available, it is TL8 after all better take full advantage of the ability to take from the closest most professional source- and btw professors of their various fields are in my experience kind enough to point you to their syllabus materials and choice reading if you email them; some schools have their sylabus available online as well) |
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07-03-2009, 01:00 PM | #10 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Neo-Human civerlisations and the way they fight
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Had the empire retained the ability to raise infantry forces on the scale it had formaly it probably would have done. As history shows well organised and well led heavy infantry could and did defeat TL 3 cavalry quite handily. The advent of large forces of bowmen that you refer to elswhere in your post and in fact the contemporary practice of feilding knights dismounted dosen't represent a novel tactical system so much as a small scale revival of this older tradition driven by a revival in centeralised government. Technology plays a surprisingly small part in the actual structure of armies in this period. |
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Tags |
intelligent apes, military, rome, sparta, spartan |
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