03-31-2016, 10:46 AM | #1 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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DF 9: Void/Sound/Ether Elemental
Page 30, the template for the VSE Elemental.
As part of it's standard template, the Elemental has Flight (Temp disad: Noisy 5, -10%) [36] and Injury Tolerance (Diffuse) [100]. Adding the Nothingness Lens, it gains Insubstantiality [80] and doesn't remove or modify either of the Advantages listed above. Insubstantial and Diffuse overlap a lot in benefits and Insubstantial seems to take away the disadvantages of Diffuse. Also, Insubstantial creatures can float quietly about, so the Noisy Flight is pointless except for the increased Air move. I'd just drop Flight and Injury Tolerance, but the loss of Flight means the Speed increase for the Nothingness template is nearly wasted. Thoughts, suggestions? |
03-31-2016, 11:15 AM | #2 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: DF 9: Void/Sound/Ether Elemental
Insubstantiality plus Diffuse means that even your delvers with Affects Insubstantial spells and weapons will still only be doing one or two points of injury per strike, which seems entirely appropriate to an embodiment of nothingness to me.
As for Flight, on one hand removing it slows it down, but on the other should a Nothing elemental really make that much noise (Langoliers aside)? I'd replace it with a level of unmodified Enhanced Move. |
03-31-2016, 11:21 AM | #3 | ||||
Join Date: Feb 2011
Location: Cambridge, MA
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Re: DF 9: Void/Sound/Ether Elemental
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03-31-2016, 02:32 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: DF 9: Void/Sound/Ether Elemental
Such an entity should expect to run into weapons and spells with Affects Insubstantial unpleasantly often. Without the IT, a couple (magical) arrows to the vitals will drop it.
As for the Flight, it's faster than the movement that Insubstantial gives, without affecting things like Dodge. |
03-31-2016, 11:54 PM | #5 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: DF 9: Void/Sound/Ether Elemental
Ok, so lets say I take it exactly as it's written. 40 point Small VSE Elemental plus the 145 point Nothingness Lens.
I have an Elemental made of Nothingness. It's a swarm of "something" (Diffuse) that's also ghostly (Insubstantial). So it's virtually unhitable unless you can affect Insubstantial, and then you'll only do 1 or 2 points unless it's a cone or area effect. As an Insubstantial creature, it can float around silently at move 5. OR, it can use it's Flight for Move 10, but then it goes from being completely silent to Noisy 5! |
04-01-2016, 02:47 AM | #6 |
Join Date: Aug 2004
Location: U.K.
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Re: DF 9: Void/Sound/Ether Elemental
Remember, this is an elemental of the void, sound, and the ether. It represents a slightly broad and vague, but mostly highly weird, concept of the fifth elemental state.
With the Nothingness lens applied, it's quite literally a screaming void - a being that's barely there, but which moves in the form of echoing noise. I imagine it as a slightly hokey '50s Hollywood special effect - a pulsing black blob, surrounded by glare and accompanied by a lot of primitive electronic sound effects. And yeah, it spends a lot of points on being insanely hard to hurt, even for PCs who think that they have special abilities that let them hurt anything.
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04-01-2016, 08:07 AM | #7 |
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Join Date: Aug 2004
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Re: DF 9: Void/Sound/Ether Elemental
It doesn't have Injury Tolerance: No Eyes [5], so you can still stab it in the eyes!
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04-01-2016, 08:16 AM | #8 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: DF 9: Void/Sound/Ether Elemental
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04-01-2016, 09:07 AM | #9 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: DF 9: Void/Sound/Ether Elemental
Good luck finding the eyes on a floating JJ Abrams lens-flare.
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04-01-2016, 09:09 AM | #10 | |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: DF 9: Void/Sound/Ether Elemental
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Tags |
dungeon fantasy 9, elementals, gurps 4th edition, templates |
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