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Old 07-27-2009, 03:26 PM   #11
Kromm
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Default Re: Training Packages?

Incidentally, the nuts-and-bolts lists were hidden from the players. They chose based entirely on text descriptions. Then I stacked all the stuff together and put it on character sheets. Where there were odd numbers of points or overlapping items, I banked the excess points until the very end, read the player's character bio, and dropped all the extra points in the skill that the player obviously planned to use a lot.
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Old 07-27-2009, 05:10 PM   #12
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Default Re: Training Packages?

Quote:
Originally Posted by Kromm View Post
...Here are my notes, for the curious.
Very nice!

I dare say that would work for lots of secret agent campaigns.

I especially like that you hid the actual skills from the players.
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Old 07-28-2009, 03:42 AM   #13
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Default Re: Training Packages?

Ok Krommites.... so how many out there began build PC using these templates and ideas?!

Ohh dont be shy... tell us! :)

Kromm... great! This is something that I could have used countless of time for my Stargate or Special Ops campaigns... thanks! I will use these.
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Old 07-28-2009, 04:03 AM   #14
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Default Re: Training Packages?

In my current campaign I just let the players make the character they wanted and actually love the fact that none of them picked the skills they will need beyond guns pistol. Bio hazard suit is the one that has probably cropped up and caused the most mayhem so far.
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Old 07-28-2009, 07:53 AM   #15
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Default Re: Training Packages?

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Originally Posted by Kromm View Post
It's my birthday. Everybody gets a present. :D
Happy Birthday (*cake!*)

And thanks, that's one present that will never be returned! Ever. Mine... *preeecious...*
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Old 07-28-2009, 09:10 AM   #16
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Default Re: Training Packages?

Quote:
Originally Posted by Kromm View Post
...Here are my notes, for the curious....
First, Thanks!

Second, Ive always maintained that I would rather have a 'rules' book rather than a 'world' book. The fact that this is 27 pages, well thought out, and 'turnkey' makes me rethink that position.

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Old 07-30-2009, 11:21 AM   #17
Not another shrubbery
 
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It's my birthday. Everybody gets a present. :D
Well, then... congratulations! And a very merry un-birthday to me! ;)
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Old 07-30-2009, 12:54 PM   #18
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Quote:
Originally Posted by Hannes665 View Post
Ok Krommites.... so how many out there began build PC using these templates and ideas?!
I'd just started work on a SF exSF and had reached MOS. I had various Thread suggestions, T2K, Seals in Vietnam and such for rough ideas but now I've got Kromm and Icelander for exemplar. All I need is to beat my addiction and absent min
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Old 07-30-2009, 07:57 PM   #19
whthat
 
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Thank you very much Kromm. The Specialties are great! YOINK!
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Old 08-23-2010, 07:24 PM   #20
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Default Re: Training Packages?

Quote:
Originally Posted by Kromm View Post
Incidentally, the nuts-and-bolts lists were hidden from the players. They chose based entirely on text descriptions. Then I stacked all the stuff together and put it on character sheets. Where there were odd numbers of points or overlapping items, I banked the excess points until the very end, read the player's character bio, and dropped all the extra points in the skill that the player obviously planned to use a lot.
Is this how you usually run character creation or was this specific to this campaign? i.e., do you have more of these in other genres ;)

Fun reading; thanks!
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