11-19-2020, 12:48 PM | #31 |
Join Date: Dec 2013
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Re: Why A Party Face Is A Bad Idea
There's an interesting thing about social skill rolls: We typically do them backwards, compared to everything else.
Let's say your character is attempting to climb a cliff. You'd roll, and then determine how well you climb the cliff. Meanwhile, with social skill rolls, we tend to, metaphorically speaking, give a detailed description of how well we climbed the cliff, and then roll to see how well we actually climbed the cliff. Or in short, if we were convincing a zombie to dance the Monster Mash, we might begin with an elevator pitch ("It's classic music that's been an unhallowed monster tradition for centuries."), continue on with some logic ("It will totally make you popular with that ghoul over there"), and then finish with an impassioned plea ("Plus, you've been sitting here holding up the wall for two hours. Come on, get out there and dance!"). And then we roll an 18 on our Fast-Talk skill, and it turns out what we actually did was blather on for thirty minutes about the history and culture of the Monster Mash, and annoyed everyone within hearing distance. Or we could roll our Fast-Talk skill, and then RP that roll. ;)
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
11-19-2020, 01:56 PM | #32 | ||
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
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Probably less true in investigation, where useful skills are probably too spread out to fall under one efficient Talent. Quote:
Which can certainly change the party social engineering calculus. There probably aren't many situations where your spearfighter PC should take point socially, but they're not usually going to bring shame on themselves and everyone associated with them by being socially engaged.
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11-19-2020, 02:10 PM | #33 | |
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
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One is that with most skills you may want to be particular about the details either to try to benefit the rolls directly (use a nearby tree to get over a wall rather than scaling the wall directly, make sure it's noted that you're using applicable tools for bonuses) or to try to control outcomes outside the scope of the dice (you're always poking stuff with a 10-foot pole, not sticking your hands in potentially-trapped holes or anything like that). The other is that sometimes, at some tables you can skip the danger of a bad die roll entirely if the GM finds your narration sufficiently good... And some GMs consider just rolling skill to solve something without presenting the solution in detail unsatisfactory.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-19-2020, 02:16 PM | #34 | |
Join Date: Sep 2004
Location: Canada
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Re: Why A Party Face Is A Bad Idea
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People who've played with me know that my "idiot thug" PCs go out of their way to be involved in the social interaction, otherwise I'm not earning those disad points for being a total mess :) Reaction penalties are not a harmless "dump stat", and that's really the big problem I have with a "Party face" - it makes no more sense that the "non-social" characters are ignored than the "non-combat" characters are just simply ignored in combat, like they've become invisible and intangible. EDIT: My point in part being "Therefore, if the rest of the party isn't involved, the players aren't playing their problems correctly and the GM's NPCs aren't reacting to them properly."
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11-19-2020, 02:34 PM | #35 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Why A Party Face Is A Bad Idea
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Everyone's IQ and DX are fixed at a number set by the GM based on how cinematic the game will be because improving at combative abilities and magic tend to be big features of the game and if one person improves at one of those faster than everyone else or learns new abilities at higher levels than everyone else it tends to feel bad for everyone else. And then all of that is treated as guidelines instead of hard rules and the GM is the one who actually makes everyone's character sheets based on the concepts and skill roles and stuff the players say they want so he can adjust things as needed to make sure everyone is roughly as point economic as everyone else. It's all very egalitarian. |
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11-19-2020, 02:45 PM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why A Party Face Is A Bad Idea
In terms of fun factor, "I'm involved by desperately trying to stay out of trouble" isn't a lot better than "not involved at all". Generating challenges where everyone can feel they're an asset to the party probably requires significant design changes (such as heavily discouraging or straight disallowing gigantic reaction penalties).
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11-19-2020, 03:10 PM | #37 | |
Join Date: Dec 2013
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Re: Why A Party Face Is A Bad Idea
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And, naturally, multiple paradigms of RPG mechanics do exist; and no general statement is going to cover all of them.
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In which I post about a TL9-10 solar system http://forums.sjgames.com/showthread.php?t=169674 If you don't know why I said something, please ask. Assumptions are the death of courtesy. Disappointed in the behaviour I have too-often encountered here. |
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11-19-2020, 03:32 PM | #38 | |
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
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Of course, that may mean that the face can't count on their backup if the situation turns into something where an unwashed minotaur is an asset rather than a liability. And depending on their collected Disadvantages, they may well find their way into trouble wherever they are - it just won't be blowing up right in the middle of the Face's work.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-19-2020, 03:41 PM | #39 |
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
I think both my parenthetical examples (trap-detection and climbing or other environmental traversal) are situations where there's a strong tendency to describe what you're trying to do rather than what you're trying to achieve by doing it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-19-2020, 04:01 PM | #40 | ||
Join Date: Mar 2013
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Re: Why A Party Face Is A Bad Idea
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