11-18-2020, 12:42 PM | #11 | |
Join Date: Aug 2007
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Re: Why A Party Face Is A Bad Idea
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My latest thoughts in this area are to tell players during chargen that Disads are what define their character's personality and that they should chose their Disads first and not come back and add to them when they think they need more cp.
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Fred Brackin |
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11-18-2020, 01:32 PM | #12 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Why A Party Face Is A Bad Idea
50% of the races in DF3 have such a Disadvantage, if you count Elves as one group...
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11-18-2020, 02:32 PM | #13 |
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
Combat has the interesting property that failing a roll frequently doesn't make things worse, it just fails to make them better. In other domains there's a tendency (often though maybe not always justified) to make sure that failure comes with consequences.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-18-2020, 02:38 PM | #14 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Why A Party Face Is A Bad Idea
I'd argue that failing a roll in combat does make it worse, deadly worse if it's a defense. However, combat is well developed and finely grained, you can recover from failure and can often immediately see the desired route to success (You fools! Kill the one in the dress!). Other aspects are often terribly underdeveloped, such as most social actions, and get reduced to a single success/fail roll with no possibility of recovery if you fail.
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11-18-2020, 02:51 PM | #15 | |
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
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In combat, badness is mostly something the enemy actively generates with their own success rolls. Which means that by getting into the fighting or staying out, you don't so much change how much badness is generated as how it is distributed.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-18-2020, 03:01 PM | #16 |
Join Date: Feb 2016
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Re: Why A Party Face Is A Bad Idea
A party face is generally a very good idea, as not having a party face usually ends up with really bad results. If I have a group of 250 CP characters, I expect one of them to have a +10 (or better reaction). For example, a character with IQ 14 [80], Appearance (Attractive) [4], Charisma 5 [25], Talker 4 [20], Voice [10], Diplomacy (H) IQ+6 [4]-20, and Fast-Talk (A) IQ+6 [2]-20 is pretty much going to have a +12 reaction under most circumstances, and they are good at a lot of other things as well (of course, that is 145 CP, but there is a lot of benefit beyond the reaction bonus).
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11-18-2020, 03:03 PM | #17 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why A Party Face Is A Bad Idea
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Last edited by Anthony; 11-18-2020 at 04:25 PM. |
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11-18-2020, 03:29 PM | #18 | |
Join Date: Jul 2008
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Re: Why A Party Face Is A Bad Idea
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-18-2020, 04:25 PM | #19 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why A Party Face Is A Bad Idea
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11-18-2020, 11:51 PM | #20 | ||||||
Join Date: Mar 2013
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Re: Why A Party Face Is A Bad Idea
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A big difference between combat and social is that social may came down to a single roll, combat doesn't do that. |
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