10-29-2014, 06:30 PM | #41 |
Join Date: Feb 2011
|
Re: GURPS Star Trek (DS9 era)
How about a Hologram template? It seems that they become sentient and go through the traditional Pinocchio complex without much comment.
|
10-29-2014, 06:33 PM | #42 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: GURPS Star Trek (DS9 era)
Making them truly sapient leads to the Star Trek setting "good guys" being horror inducing mass murderers. If your past time involve creating, torturing, and killing people, then you sure as hell ain't the good guys.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
10-29-2014, 08:50 PM | #43 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: GURPS Star Trek (DS9 era)
A hologram needs to be programmed with sapience for this to become an issue. Or, it could just be an EMH that runs almost continually for 7 years...
|
10-29-2014, 08:57 PM | #44 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: GURPS Star Trek (DS9 era)
Quote:
Moriarty was specifically made insanely intelligent enough to deduce hidden truths. Being Illuminated is not necessary for sapience. Then again, as much as I loved that show growing up, it did have a disturbing lack of care for huge death tolls on par with Star Wars.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
10-29-2014, 09:35 PM | #45 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: GURPS Star Trek (DS9 era)
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
10-29-2014, 10:04 PM | #46 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: GURPS Star Trek (DS9 era)
Quote:
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
10-30-2014, 12:40 AM | #47 |
Join Date: Oct 2014
|
Re: GURPS Star Trek (DS9 era)
Wow, that's more discussion on phasers than I expected. You folks are good at quick but detailed analysis.
I would attribute the appearance that phasers usually end the fight to liberal application of the one-hit mooks rule. When it comes to main characters, this is not necessarily the case. Most noticeably, in the Enterprise episode "Twilight", T'Pol and Phlox go down after 1 hit, but Archer keeps going after multiple wounds. Further, most people who survive regular phaser pistol blasts recover without serious medical intervention, unlike with a TL 8 weapon. When the Jem'Hadar make weapons that can cause lasting harm that can't be solved with First Aid in "The Ship", it surprises the crew. Honestly, I would prefer a TL 8 pistol to the phasers in Star Trek. For one thing, phasers seem much more awkward to aim. Stuns seem much more reliable than the kill setting though, though. I will probably go back and adjust the HT roll on stun and damage slightly. The idea of increasing the RoF slightly to account for a beam makes sense. Chandley is definitely right about the weights being off. I'll adjust those down. |
10-30-2014, 07:37 AM | #48 |
Join Date: Mar 2014
Location: New Iberia, Louisiana
|
Re: GURPS Star Trek (DS9 era)
If you can spare $20, consider GURPS Prime Directive. Although its set in Kirk's era, much of the information is useful, and you can likely plug in much of it without fuss.
|
10-30-2014, 08:26 AM | #49 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
Re: GURPS Star Trek (DS9 era)
In my experience, the amount of fuss is on the same level as it is for my Last Unicorn Games, FASA, and Decipher resources, and they're not even GURPS. So, I don't recommend GUPRS Prime Directive over any of the others. Don't get me wrong, the amount of fuss isn't egregious (this is GURPS after all—if you know what you want in a real-world sense, GURPS allows you to stat it up). But, don't expect GUPRS Prime Directive to be something you can use "out-of-the-box"; plan on having to tweek every single item in it that is given GURPS stats: templates, weapons, everything.
__________________
|
10-30-2014, 08:33 AM | #50 |
Join Date: Sep 2007
|
Re: GURPS Star Trek (DS9 era)
|
Tags |
star trek |
Thread Tools | |
Display Modes | |
|
|