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Old Yesterday, 02:45 PM   #301
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: The Unoffial 2056 Vehicle Guide

Oversized Vehicles and their Power Plants need a serious revamp at very least - most likely a complete overhaul .
Like my suggestions on Cycles it would take a lot a number crunching & a fair amount of support from active players .

After discussion with other long time players in the UK , we came up with a basic framework for our proposals :

Buses : The three standard bodies are fine with a bit of tweaking ;
Minibus - 36 Spaces and 6 Wheels .
30-Foot Bus - 50 Spaces and 6 Wheels with option of 10 Wheels for an extra $500 .
40-Foot Bus - 70 Spaces , 6 to 10 Tires ~ a 40'Bus with an Extra-Heavy Chassis must have 10 Wheels .

The 45'Foot , 55'Foot Articulated & 85'Foot Double Articulated from NOVA pages could possible be available with tweaking - I'd make the 85' a Single Articulated & add a 70'Foot Articulated into the mix .

I'll add 10 and 12 Wheel Truck ideas later - cooking with my Girlfriend must take priority ... ;-)
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Old Yesterday, 04:47 PM   #302
swordtart
 
Join Date: Jun 2008
Default Re: The Unoffial 2056 Vehicle Guide

Slightly different to how I remembered it
Wally Gator by Swordtart:
Drive Unit:
Minibus; Heavy Chassis; Streamlining
10 Solid Tires; HD Shocks; 6 x 10 pt Wheelhubs; 6 x 10 pt Wheelguards;
Regular PP with PCs + Scs;
Driver, 3 x Gunners (with 10 pts CA each) with 4 HR computers;
260 pts Sloped Armour (30 T,U, 50 All Other);
8 pts Sloped Metal Armour (T);
3 Space Univ Turret with 3 x linked MG with Extra Mags;
8 Flechette Disch; 6 Tear Gas Disch;
Bumper Spikes; Towbar; 10 pt Hitch Armour; 4 x PFE; Small Minisafe;
Cargo 120lb, Cost $92212.5, Weight 14260lb,

Passenger Unit 1:
Minibus; Heavy Chassis; Streamlining
10 Solid Tires; HD Shocks; 6 x 10 pt Wheelhubs; 6 x 10 pt Wheelguards;
Gunner; Laser Battery; Computer Gunner; Compartmented with 10 pts CA
260 pts Sloped Armour (30 T, U, 50 All Other);
8 pts Sloped Metal Armour (T);
3 Space Univ Turret with 3 x linked MG with Extra Mags;
8 Flechette Discharger; 6 Tear Gas Discharger;
2 x PFE; Towbar; 10 pt Hitch Armour
Cargo 18 Spc, 3580 lb, Cost $57650, Weight 10820lb

Passenger Unit 2:
Minibus; Heavy Chassis; Streamlining
10 Solid Tires; HD Shocks; 6 x 10 pt Wheelhubs; 6 x 10 pt Wheelguards;
Gunner; Laser Battery; Computer Gunner; Compartmented with 10 pts CA
260 pts Sloped Armour (30 T, U, 50 All Other);
8 pts Sloped Metal Armour (T);
3 Space Univ Turret with 3 x linked MG with Extra Mags;
8 Flechette Discharger; 6 Tear Gas Discharger;
2 x PFE; Std Explosive Hitch; 10 pt Hitch Armour
Cargo 18 Spc, 3580 lb, Cost $57650, Weight 10820lb

6' Van Trailer; C/A frame; Streamlining
4 Solid Tires; HD Shocks; 2 10 pt Wheelhubs; 2 10 pt Wheelguards
156 pts Sloped Armour F20, L30, R30, B40, U20, T16;
FCGS with extra magazine L; FCGS with extra magazine R; HDFOJ B;
Starshell Launcher T; 4 Flechette Discharger; 2 Tear Gas Discharger
Cost $13109; Weight 2797lb
Top Speed of combination 167.5


Serving the I75 route from Tampa to Miami, "Wally Gator" the tourist bus is a common sight. With its quirky articulated design and vivid green, gator themed, livery it regularly features on news casts. Wally is well armed and armoured and has an excellent safety records and generous passenger accommodations. With complimentary IBA for the duration of your journey you can be sure of your safety. For your convenience the window seat also features a firing port to allow you to take full advantage of your vacation opportunities (reservation is necessary and seats may be limited in the event additional security personnel are assigned to specific journeys).

In a few well publicised incidents Wally has shown he has real teeth, triple machine gun turrets plus anti-boarding measures and an extensive dropped weapon suite. Each compartment has a dedicated steward who is trained in first aid and point defence.

As Wally could be carrying up to 36 company security specialist in addition to it's regular crew, bandits have learned to steer clear.


There are a few variation on this basic design. With 18 spaces and 3580lb to play with there are plenty of options. Default is 18 passengers each with over 45lb of personal equipment/baggage allowance (loadsa guns!). Wilma sacrifices 6 passenger seats to provide 10 point CA compartments for each pair of passengers, whilst Wilbur them for smart linked triple MG sponsons.

The Gunner station, Computer and Laser battery are in a separate compartment. This can be locked by the driver to prevent hijack. The gunner usually operates the turret and the computer gunner operates any DW's or dischargers. Weapon stations in the Drive Unit override controls in the Passenger Units.
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Old Yesterday, 05:17 PM   #303
Racer
 
Join Date: Jan 2006
Location: London, UK
Default Re: The Unoffial 2056 Vehicle Guide

You probably do not need 10pt Wheelhubs on the rear wheels - 4-pts or even Fakes tend work just as well on Vehicles with four Wheels on the back corners . Very few even hardcore dedicated Tire Shooters , have the patience , accuracy , staying power or tactics to blow away 48 points of Tires & 20pts of protection - let alone doing it TWICE to take out all that corner's support ...
Hubs & Guards on the more vulnerable Front Wheels is an extremely good idea . Savvy players & ambushers will often target these to cripple oversized vehicles .
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Old Today, 02:36 AM   #304
swordtart
 
Join Date: Jun 2008
Default Re: The Unoffial 2056 Vehicle Guide

You are correct about the rear tire protection with respect to wheel loss, but in campaigns it still pays to protect as much as possible, you may not have the opportunity to repair/replace the guards before the next wave.

Simple economics also bears on this. A replacement guard is $100, a replacement tyre is $1500 and tyres cannot be repaired. Putting as much sacrificial protection as you can helps put off that expensive day when you decide the tyre damage you have suffered is past the tipping point for replacement.
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Old Today, 11:15 AM   #305
juris
 
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Join Date: Jun 2012
Location: CA
Default Re: The Unoffial 2056 Vehicle Guide

Also trucks hit a lot of mines, etc. After a truck sets off two TDX mines tire shots start getting hard to resist. Also, doesn't the loss of a single 'back' cause a permanent HC loss?

Quote:
Originally Posted by swordtart View Post
You are correct about the rear tire protection with respect to wheel loss, but in campaigns it still pays to protect as much as possible, you may not have the opportunity to repair/replace the guards before the next wave.

Simple economics also bears on this. A replacement guard is $100, a replacement tyre is $1500 and tyres cannot be repaired. Putting as much sacrificial protection as you can helps put off that expensive day when you decide the tyre damage you have suffered is past the tipping point for replacement.
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