08-17-2022, 06:25 AM | #91 | |
Join Date: Jun 2013
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Re: Costs in GURPS dollars
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EDIT: On second thought, if we assume DF opted to treat the multiplier for High TL via the CF method (I'm not sure if this is appropriate or not), this actually fits with DF being TL 4. TL 6 gear at TL 4 would have a +3 CF (as it's normally x4 for +2 TL's), while Good Quality gear would have a +4 CF (as it's normally x5 to cost). A total CF of +7 works out to x8 to base cost, matching exactly with the price in DF. We were discussing how to handle inflation if it occurs during the campaign, not whether or not you should have inflation occur. For the latter, I agree with "Controlling Inflation" (which, despite the name, is actually about what to do if the PC's have accumulated too much wealth) that simply using inflation as a bandage to fix the problem you're dealing with from having given the PC's too much money is a bad idea. However, there can be some campaigns where inflation occurring would be appropriate. It could be a background element, it could be a plot point, it could be a big factor in dictating how characters go about things, etc. Generally, unless the PC's are serious economic movers-and-shakers (which would be the case for a band of adventurers going into a small town with a cart full of gold), the PC's actions are unlikely to have any effect on the inflation, and it will be more about the PC's dealing with the consequences of it - they may be more willing to take higher-risk jobs (due to higher pay), be more inclined to do jobs on trade (that is, being paid with goods rather than cash), etc.
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08-17-2022, 06:54 AM | #92 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Costs in GURPS dollars
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There's not necessarily anything wrong with that. After all, if someone gets in a fight and suffers permanent crippling, they may end up with One Eye or One Hand or Bad Leg, each of which is an actual (not quasi-) disadvantage. On the other hand, you're perfectly free to assume that the economy has an unlimited capacity to absorb monetary shocks. This is a fantasy campaign, right? One of the basic assumptions of fantasy thinking is that gold IS wealth . . .
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Bill Stoddard I don't think we're in Oz any more. |
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08-17-2022, 11:05 AM | #93 | |
Join Date: Jun 2006
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Re: Costs in GURPS dollars
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If you've given the PCs too much money for the game to still work, arbitrarily stripping it from them is a terrible solution, being an inevitable source of player anger and all too likely to fail anyway. Like so many of the things people try to solve by post-facto "in world" mechanics that are clearly targeted at the PCs, you'll get much better results if you just talk to your players out of game and negotiate some sort of across the board cut in their cash reserves, with or without an in game reason.
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-- MA Lloyd |
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08-17-2022, 11:18 AM | #94 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Costs in GURPS dollars
I have seen commodity prices fall in fantasy games when huge amounts of a formerly rare material became available. In both cases, the new material was easy to recognise, and was treated as worth less than the usual type, although it was just as useful. Essentially, the price fell to the value implied by its usefulness, with no premium for rarity.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-17-2022, 11:30 AM | #95 | |
Join Date: Aug 2007
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Re: Costs in GURPS dollars
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PCs with a nearly unlimited supply of money will try and buy cool toys but that is good because cool toys make them happy (at least for a little while) and it rediuces the amount of things I have to come up with to make them happy.
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Fred Brackin |
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08-17-2022, 11:36 AM | #96 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Costs in GURPS dollars
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For example it suggests if the party gets a wish item it becomes effectively a poor man's monkey paw with 'I wish I had X' being 'oh you now remember you once had X but lost it some time ago' on a good day and 'X is now a permanent part of your body' if the wish granter wants to hose the wisher. At least 4e got rid of Classic's idea that wealth determined the Income from a Job (Classic Basic Set p 193) Personally I used the idea that a huge money windfall resulted in disadvantage replacing that for having low wealth. Sort of like the anime Outlaw Star where the struggling character gets ownership of a spaceship...and a bunch of enemies and a need to find things to keep the ship maintained.
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08-17-2022, 11:50 AM | #97 | |
Join Date: Jun 2013
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Re: Costs in GURPS dollars
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08-17-2022, 04:04 PM | #98 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Costs in GURPS dollars
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Common magic, especially GURPS magic, plays havoc with economies as certain goods can be produced at a far faster rate than available until TL5.
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