05-16-2019, 09:30 AM | #31 |
Join Date: Oct 2018
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Re: Revaluation of Attributes and Secondary Characteristics
it’s not a good idea to scale anything with strength you don’t want the potential of someone having an absurd amount of imo
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05-16-2019, 09:33 AM | #32 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Revaluation of Attributes and Secondary Characteristics
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Just to jump here: the price of HT, not ST. I've never thought ST was under-costed.
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05-16-2019, 09:45 AM | #33 | |
Join Date: Aug 2007
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Re: Revaluation of Attributes and Secondary Characteristics
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This does lead to PCs having an unrealitically high HT but perfect realism has never been one of my goals. Indeed, for action-oriented games High HT might be the most useful stat in emulating how things work in similar movies.
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Fred Brackin |
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05-16-2019, 11:36 AM | #34 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Revaluation of Attributes and Secondary Characteristics
Gosh that's a really stupid mistake of me. I'll correct it immediately. Sorry!
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My GURPS and mapmaking blog: The Blind Mapmaker |
05-16-2019, 11:46 AM | #35 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Revaluation of Attributes and Secondary Characteristics
Or, conversely, an absolutely tiny amount of. ST 3 is an extremely strong mouse, and ST 18 is a feeble elephant.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
05-16-2019, 12:06 PM | #36 | |
Join Date: Aug 2004
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Re: Revaluation of Attributes and Secondary Characteristics
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05-16-2019, 12:32 PM | #37 |
Join Date: Aug 2009
Location: OK
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Re: Revaluation of Attributes and Secondary Characteristics
But it's not four attributes. The subattributes already function as additional attributes. All you're doing by bundling these things together is creating a headache for the players.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
05-16-2019, 12:52 PM | #38 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Revaluation of Attributes and Secondary Characteristics
I'm thinking of using a somewhat similar mechanism for ST. Because my WIP rules decouple damage and hit points from a neat linear progression with ST, it's working out easier to say that ST doesn't give a set damage score, but instead gives a valid range of scores which are bought separately.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
05-16-2019, 05:41 PM | #39 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Revaluation of Attributes and Secondary Characteristics
Quote:
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-16-2019, 05:50 PM | #40 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Revaluation of Attributes and Secondary Characteristics
It's potentially reasonable to increase the cost of ST if you Know Your Own ST, though even then it has relatively narrow applicability compared to other attributes.
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