02-23-2018, 05:23 AM | #31 | |||
Join Date: Aug 2013
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Re: Would like some help with our group
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The powder and straps could keep the critical failure from being you just dropped 1/3 of a ton on your feet instead of increasing the amount you could lift. Can't say personally as the only thing I regularly lift are my game books, ore a cold one after a toast. lol Quote:
Last edited by Jareth Valar; 02-23-2018 at 05:26 AM. |
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02-23-2018, 05:46 AM | #32 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Would like some help with our group
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Yep. While I haven't done weights seriously for years (although my boy has got into it and it can be hard to resist showing off a bit ;-0) I agree. That said you can argue it both ways in some situations. Having safety equipment that protects you from injury can allow you to push yourself harder up to and past limits that might otherwise increase the chances of injury. To keep with boxing example If I have wraps and a glove on I can worry less about the repercussion of hitting as hard as I can, than I might otherwise do. So I don't know maybe another benefit might be giving bonus to a Will based EE roll rather then ST ior Skill in general? Quote:
Last edited by Tomsdad; 02-23-2018 at 05:55 AM. Reason: "lifted" implied I was some kind of dedicated power lifter, I wasn't I just did weights! |
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02-23-2018, 05:52 AM | #33 |
Join Date: Jul 2013
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Re: Would like some help with our group
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02-23-2018, 05:55 AM | #34 | ||
Join Date: Aug 2013
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Re: Would like some help with our group
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Evil man, evil....I knew there was a reason I liked you. :-P |
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02-23-2018, 05:55 AM | #35 |
Join Date: Jan 2010
Location: Brighton
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Re: Would like some help with our group
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02-23-2018, 05:59 AM | #36 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Would like some help with our group
yeah his fat dad can still move weights around OK, well so long as he doesn't throw his back out (to go back to the safety equipment point!) let's just say i've likely dropped a point of HT in the last 20 years.
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TD |
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02-25-2018, 01:52 AM | #37 |
Join Date: Jan 2010
Location: Brighton
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Re: Would like some help with our group
One thing I noticed from the original set up stat is capped at 14 and skill at 16 (unless a good argument for higher skill is made).
I can't help but think your GM is going to end up with a stat heavy* game as by those build suggestions you're going to be starting with effective skill +2, which for the kind of characters and game cited seems low? I think you have a situation were the PC's will running more on stats than skills, so will suffer when anything more than basic level movie competency is required. If they were all young so great potential but low on training and experience than I could see it, but I get the impression that these people have been going for while? For instance while it's been very long time since I've seen best of the best (Chris Penn, round house?) but I think your boy genius martial artist with MA skills @ 14 is kind of low for that film? Perhaps more importantly I think these PC's will get into trouble when the bullets start flying unless they're fighting mook level opposition and/or the GM is heavy on positive situational mods and light on negative ones. Is the GM OK with talents? (but personally I'd up the skill limit to 18 - 20) *That's a comment on relative level of stat to skill, not on the stat levels in abstract Last edited by Tomsdad; 02-25-2018 at 02:01 AM. |
02-25-2018, 12:02 PM | #38 | |
Join Date: Aug 2013
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Re: Would like some help with our group
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Now that being said, most of the world will be stated using 10-11 for attributes being the norm, occasionally seeing up to a 13 in uncommon cases and peak level rarely being encountered until things start getting into a different level (the supernatural element shoves it's head in). Most professionals would be a ATT+2 so around 12-13 in key skills, experts at +3 to +4 an most people going about their lives at default or at best 1 point in a skill. Especially considering that the skill levels as described are for "adventure default" not "day to day default". I posted several posts back the skill levels we were adopting and in my initial post a hyperlink to the thread we are gathering the "normal people" number from. HERE, in case you are interested So seeing this, our characters are a bit OP (attribute wise) for the "normal" world (all 3 of us have at least one 14 in a stat), but that's what our GM is looking for and she also wanted us to diversify our characters (hence the 16 cap on skills). The characters are the "top in class" and all that. So, that's where all that come from. Also, the main reason I posted the links and all so to let people know the basis/default for our world. Which is where we are all thinking the stories as is seemed OK, but enough doubt crept in to my head I wanted outside eyes. |
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02-25-2018, 12:24 PM | #39 | |
Join Date: Jan 2010
Location: Brighton
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Re: Would like some help with our group
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(also that bit in bold is a great approach IMO!) |
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02-25-2018, 12:35 PM | #40 | |
Join Date: Aug 2013
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Re: Would like some help with our group
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So, with those parameters in mind, any additional thoughts? Thanks. It's been our default way of doing things for decades no matter the game system. Works very well for us. |
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