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Old 02-23-2018, 05:20 PM   #21
Captain Joy
 
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Default Re: Pyramid #3/111: Combat II

Quote:
Originally Posted by The Witched Gun, p10, "Power of Sounds"
Note: Add “Terminal Condition: Shooting portrait of witch” (-20%) if desired, reducing full cost by 2 points.
I think this should be “…reducing full cost by 16 points.”
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Old 02-23-2018, 09:32 PM   #22
Icelander
 
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Default Re: Pyramid #3/111: Combat II

What kind of animals are there in the Animal Styles article?

Wolfpacks, ursines and felines, ar least, seem pretty well represented in GURPS Technical Grappling. Unless there are modelling subtleties new to that supplement.

I'll buy this Pyramid eventually, just trying to prioritise it among other Pyramid magazines.
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Old 02-23-2018, 09:47 PM   #23
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Default Re: Pyramid #3/111: Combat II

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Originally Posted by Icelander View Post
What kind of animals are there in the Animal Styles article?

Wolfpacks, ursines and felines, ar least, seem pretty well represented in GURPS Technical Grappling. Unless there are modelling subtleties new to that supplement.

I'll buy this Pyramid eventually, just trying to prioritise it among other Pyramid magazines.
No animal stats.
Its about tactics and maneuvers.
So Ambush Predators, Birds of Prey, Mounts, Pack Predators, Prey Animals, Rushing or Stalking Predators, and a box on Aquatic Predators.
Each has their own style.
10 new Techniques, though some are fairly obvious variations on existing techniques.
Pack Predators handle Wolf packs
Cats could be Ambush or Rushing/Stalking types.
I hope that helps.
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