03-06-2018, 05:51 AM | #1 |
Join Date: Aug 2005
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Buried alive - Need Help
So me and my group got ourselves into a bad situation where we are inside a huge cavern and we've basicly shaped our way into the rock floor to escape hundreds of acid (and possibly other types) spiders.
So there we are, Wizard, Cleric, Barbarian and Swashbuckler under 5 ft of stone surviving on create air and trying to plan for our escape. GM has said the spiders are patient and that there are hundreds of them waiting above. These are Acid Spiders from DF Monsters so they are pretty bad ass. Any ides are well appreciated. |
03-06-2018, 05:57 AM | #2 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Buried alive - Need Help
Can you use the same spell to tunnel underneath the floor?
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03-06-2018, 06:03 AM | #3 |
Join Date: Aug 2005
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Re: Buried alive - Need Help
We are underneath the "floor"
We need to go at least 500 meters through solid rock using Shape Earth (Shape Stone) or Earth to Air (Stone to Air) and according to our calculation this takes either way too long (weeks) or is too expensive mana wise to be a possiblity. |
03-06-2018, 06:35 AM | #4 |
Join Date: Aug 2005
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Re: Buried alive - Need Help
Calculating this for 500 meters it takes 128 castings of Earth to Air to create a tunnel big enough for the barbarian.
Wizard has ER 15 and FP 14 and can cast a 6cy Earth to Air every 15 minutes (Recover Energy and Magical Gloves give him a total of 1/min recovery) and skill 19 in the spell so the casting drains him completely. |
03-06-2018, 06:46 AM | #5 |
Join Date: Mar 2008
Location: LFK
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Re: Buried alive - Need Help
What other resources do you have? In particular the cleric and wizard.
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03-06-2018, 07:20 AM | #6 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Buried alive - Need Help
Quote:
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 03-06-2018 at 07:32 AM. |
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03-06-2018, 07:36 AM | #7 |
Join Date: Aug 2005
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Re: Buried alive - Need Help
There is a big problem with the Barbarian who is infected with some sort of murder addiction.... This makes any prolonged stay underground a bit risky.
The cleric is a PI4 Cleric of War and the wizard has a wild talent in addition to 50+ spells |
03-06-2018, 07:38 AM | #8 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Buried alive - Need Help
Sounds similar to a PC who is zombie bit. The other PCs need to decide whether it is better to try incapacitating or restraining the Barbarian or to kill him before his addiction takes hold.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 03-06-2018 at 07:42 AM. |
03-06-2018, 07:43 AM | #9 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Buried alive - Need Help
It would probably help if you posted your full spell lists and the gear you have at least.
If I understand you correctly, you are under the floor of a cavern full of monsters and you need to travel 500 metres to get out. Is that back to the entrance of the cavern? Is the cavern really more than 500 metres long? That's a really big cavern. Do you have any way of finding out if there is another space you could tunnel to? Like a cave below this cavern? Seek Air would let you find it. Failing that and assuming you don't have any way to create enough food and water to keep you alive, you may have to eat acid spiders. Have the mage open a hole barely big enough for one to squeeze in, ambush it and then close the hole again. Or, you know, just kill all the spiders through setting up a perfect ambush position in your hole and closing it off when you need to rest. A stab to the vitals and barbarian hitting it in the face should be enough to seriously mess even one of those things up.
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03-06-2018, 08:10 AM | #10 |
Join Date: Aug 2005
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Re: Buried alive - Need Help
I'm not really sure how large the cavern is.. It's pitch black and I think its over 2km across. We cannot see the walls from the center and we're a bit lost after one of the impulsive ones walked into the darkness so we had to give chase.
The situation is quite bleak and the GM isn't giving us alot of options. Seek Air could be the information spell we need... This is the Wizards Spell List Affect Spirits Analyze Magic Apportation Armor Astral Vision Catch Missile Clouds Create Air Create Fire Create Water Dark Vision Darkness Death Vision Deflect Missile Delay Earth to Air Find Weakness Flame Jet Flight Force Dome Force Wall Grease Hang Spell Haste Ice Dagger Ice Sphere Ignite Fire Infravision Inspired Creation Iron Arm Itch Keen Vision Lend Energy Light Lightning Lockmaster Magelock Magic Resistance Mass Sleep Materialize Missile Shield Night Vision No-Smell Odor Pain Penetrating Spell Purify Air Purify Water Rain Rain of Ice Daggers Recover Energy Resist Lightning Resist Pain Return Missile Rotting Death Scryguard See Invisible Seek Air Seek Earth Seek Water Seeker Sense Spirit Shape Air Shape Earth Shape Fire Shape Water Shield Solidify Spasm Summon Spirit Wind Windstorm And the Cleric Affect Spirits Armor Awaken Banish Berserker Bravery Breathe Water Continual Light Dispel Magic Final Rest Grace Great Voice Haste Iron Arm Lend Energy Light Magic Resistance Major Healing Might Minor Healing Oath Recover Energy Resist Cold Resist Fire Resist Lightning Resist Pain See Secrets Seeker Sense Foes Shield Sunlight Terror Thunderclap Turn Zombie Vigor Watchdog |
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