03-11-2018, 03:26 AM | #121 | |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Defining IQ
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One thing that I have noticed is that every time I improve my physical fitness my memory is better, my thoughts are clearer, I feel more alert and my reaction time seems quicker. I'm not sure if that is all just in my imagination.
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03-11-2018, 03:47 AM | #122 |
Join Date: Aug 2004
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Re: Defining IQ
Yeah, you can improve specific subtest scores with practice. But unfortunately, that training effect does't transfer to any other abilities; there's no evidence you can improve general intelligence, just specific narrow skills. From the point of view of testing, it's just a little more noise in the system.
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03-11-2018, 04:47 AM | #123 |
Join Date: Apr 2005
Location: France
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Re: Defining IQ
Martial art masters usually say that the difference between the body and the mind is thiner than a butterfly's wing.
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03-11-2018, 09:30 AM | #124 |
Join Date: Feb 2016
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Re: Defining IQ
Which is an interesting phenomena. Improving cardiovascular health does seem to improve overall mental acuity, though the reverse is not necessarily true (you can improve the functions of the mind without improving the functions of the body). The brain is more plastic than the body, so you can restructure the brain with a lot less effort than you can restructure the body (brain damage can cause massive changes to performance and personality, and a sadist can become a saint or a saint can become a sadist with brain damage within the structures that contain their personality). In general though, cardiovascular exercise seems to help with brain healing and brain plasticity, so you become better faster if you exercise the right way.
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03-11-2018, 11:52 PM | #125 | |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Defining IQ
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03-12-2018, 02:46 AM | #126 |
Join Date: Aug 2004
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Re: Defining IQ
Looks that way, yeah, although there are studies that attribute a modest effect to general education. I treat character advancement as a concession to gamey fun at the expense of realism, anyway. Realistically, maybe you could raise ST and HT by up to 3-4 levels or so and DX by 1-2 over the course of years of training... but I don't really need that kind of realism in my games about dimension-hopping superheroes and warrior necromancers. :)
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03-12-2018, 04:09 AM | #127 | |
Banned
Join Date: Mar 2018
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Re: Defining IQ
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I don't think you necessarily could improve DX, or HT, though. I think that various learnable advantages and Fit would probably cover this. A lot of basic agility is just as neurological as the intellect. No matter how much I train I will never compete with Chinese gymnasts for a picosecond, and most of those girls would be more agile than me even if they spent their entire lives eating corn dogs and watching Youtube. Strength can be improved, although I don't think quite as straight-on as GURPS would let characters. More like Lifting ST with a severe lag on the rest. |
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03-12-2018, 06:06 AM | #128 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Defining IQ
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A couple of points in combat skills don't have to represent a lot of hours of training, they can represent discovering the mental capacity to hurt others when required. I'd hazard a guess that gaining Brawling through 200 hours of instruction is the exception, not the rule, with the majority gaining it by some combination of experience, attitude or as part of the hand-to-hand training in a military, which generally has fewer hours than would be needed to gain any points. Quote:
The biggest single part of all Attributes having to do with skill resolution is willpower. Not GURPS Will, but the broader concept, which is what distinguishes a DX 13; IQ 13; HT 13 special operator from a fairly ordinary man with Attributes around 10, who may nevertheless have been born with the exact same genes and inborn potential. Even if two characers had the exact same genes that govern their physical muscles, flexibility and health, I wouldn't have any trouble buying a large disparity between them in terms of actual ability, if one of them was disciplined, motivated, strong-willed, sanguine and level-headed, but the other was unmotivated, unfocused and without any motivation to perform well. GURPS Attributes measure success at accomplishing tasks and, as such, they are not really about inborn gifts. They represent anything that contributes to success at those tasks that fall under the Attribute, which for all Attributes is just as much mental as it is physical. Quote:
Someone who used to be ST 9 back when they lived on sodas and snacks, had an office job, sedentary hobbies and depression might become a ST 14 powerlifter and strongman after taking up exercise to manage their depression, discovering new hobbies, developing a new career and making some major dietary changes. It would take time, but it's not impossible. The starting Attributes don't really tell us anything about whether the character had potential to be something else. As it doesn't cost any points to declare whether a character's Attributes at character creation are the absolute pitch of conditioning perfection, representing him living up to the utmost of his potential, or whether he's got a lot of unrealised potential, but is simply out of shape, feeling out of sorts or lacks motivation at present, it's deeply unfair and mechanically nonsensical to enforce rules that somehow freeze the character at that exact level of Attributes.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 03-12-2018 at 06:11 AM. |
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03-12-2018, 08:30 AM | #129 |
Join Date: Feb 2016
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Re: Defining IQ
I agree, Attributes are meant to be improved in GURPS 4e. As for the realism of improving IQ, I have known people to go up two standard deviations on IQ tests when they actually worked on being intelligent. It is possible that a character suffers from a brain parasite, nutritional deficiency, etc when created and the increase in IQ just represents their body rejecting the parasite, their body responding to a better diet, etc. IQ is as physical as ST, and I imagine that as many people have optimized their IQ as they have their ST (around 0.01%).
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03-12-2018, 06:58 PM | #130 | |||||
Banned
Join Date: Mar 2018
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Re: Defining IQ
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Again, GURPS is agnostic and game-y in some of these respects, but if I were playing a realistic game I think it's good to use GURPS attributes as a reflection of one's core natural potential and talent simply because there's no alternative, and real people really do have these limits. Some people make huge improvements in short order, and this would be represented by: good natural Attributes and Talents but few point investments or lower Attributes but larger investments of points in skills and traits related to the ability. If playing a fiction-based game, where attributes are painted and interpreted in very broad terms then the normal rules of advancement are appropriate. Conan really has an awesome ST and DX, Batman has an awesome IQ; but these characters are far more proficient, talented and powerful than any human being who ever lived. |
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