04-16-2017, 12:25 AM | #1 |
Join Date: Jan 2014
Location: Calgary
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Reading list for [Magic] spells?
I'm speaking (typing?) specifically about spells for the vanilla magic system as it appears in GURPS Magic. So far I have:
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[Magic] - The primary collection of spells [Basic] - As far as I know there's nothing here that isn't already in [Magic] [Magic - Death Spells] - It's got death spells [Magic - Plant Spells] - It's got plant spells [Underground Adventures] - Has a couple underground specific spells [Biotech] - Has some spells for genetic engineering [Thaumatology - Urban Magics] - Has some ley line specific spells [Fantasy] - Has some more spells, pretty sure these are all in [Magic] though [Magical Styles - Dungeon Magic] - Some style specific spells for DF [Thaumatology - Magical Styles] - Some style specific spells for Onyx Path Last edited by Calvin; 04-16-2017 at 03:43 PM. |
04-16-2017, 12:45 AM | #2 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Reading list for [Magic] spells?
Banestorm has a few spells relating directly to banestorms I think.
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04-16-2017, 01:01 AM | #3 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Reading list for [Magic] spells?
There was one spell in the dungeon fantasy kickstarter material. It may have been backers only, not sure though.
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04-16-2017, 01:07 AM | #4 | |
Join Date: Dec 2007
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Re: Reading list for [Magic] spells?
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04-16-2017, 02:23 AM | #5 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: Reading list for [Magic] spells?
Various Pyramid issues (thinking of Pyramid #3 here) have spells for GURPS Magic, and GURPS Thaumatology has a couple spells too (Raise The Power Cone, and spells dealing with magical essence at least).
As for the Pyramid, at least the latest Thaumatology -issue has a whole college of metal spells, including the absolutely hilarious Anvil Strike.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
04-16-2017, 06:30 AM | #6 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Reading list for [Magic] spells?
There are various titles with three to a dozen spells - Biotech being the most unusual one. I'm posting my personal list below. Feel free to point out mistakes. I'll post the Pyramids later:
GURPS Alphabet Arcane Draw Together Shards, p. 9, Making and Breaking Imp Face, p. 17, Gate Mouth-Goes-Away, p. 17, Body Control Despoil Seed, p. 17, Body Control Mark of Thieves, p. 17, Necromancy GURPS Banestorm Detect Banestorm, p. 25, Gate Seek Banestorm, p. 25, Gate Identify Newcomer, p. 25, Gate GURPS Banestorm – Abydos False Resurrection, p. 27, Necromancy Ghost Wind, p. 27, Necromancy Lesser Zombie, p. 27, Necromancy GURPS Biotech Accelerate Pregnancy, p. 30, Body Control Alter Nanovirus, p. 30, Technology Analyze Heredity, p. 30, Knowledge Create Chimera, p. 31, Enchantment Divination: Genomancy, p. 31, Knowledge Ease Labor, p. 31, Body Control/Healing Hellspawn, p. 32, Necromancy Manipulate DNA, p. 32, Technology Remove Fetus, p. 32, Body Control/Healing Sense Disease, p. 32, Healing Sense Nano, p. 32, Technology Sequence DNA, p. 32, Technology Spellgraft, p. 32, Echantment Transfer Pregnancy, p. 32, Body Control/Healing Warp Fetus, p. 33, Body Control GURPS Dungeon Fantasy 3: The Next Level Spell Archery, p. 41 GURPS Dungeon Fantasy 11 Protection from Evil/Good, p. 15, Protection Sense Evil/Good, p. 15, Communication Spell Archery, p. 15, Meta Dungeon Fantasy Monsters 3 Summon Lava Lizard, p. 12, Earth/Fire Control Lava Lizard, p. 12, Earth/Fire GURPS Magic Death Spells Embolism, p. 9, Air Steal Breath, p. 9, Air Abominable Alteration, p. 9, Animal Thousand-Legged Demise, p. 10, Animal Death, p. 10, Body Control Doomtouch, p. 11, Body Control Accursed Triangle, p. 11, Communication Telepathic Overload, p. 11, Communication Dust to Dust, p. 11, Earth Heart of Stone, p. 11, Earth Assassin’s Weapon, p. 12, Enchantment Mortal Malefice, p. 12, Enchantment Cremate, p. 12, Fire Snuff Life’s Flame, p. 12, Fire Butcher, p. 12, Food Death’s Banquet, p. 13, Food Dimensional Dissection, p. 13, Gate Underworld Imprisonment, p. 13, Gate Euthanize, p. 14, Healing Resuscitate, p. 14, Healing Create Foreign Body, p. 14, Illusion Phantom Killer, p. 14, Illusion Forbidden Wisdom, p. 15, Knowledge Vision of Doom, p. 15, Knowledge Cleansing Light, p. 16, Light Shadow-Slay, p. 16, Light Annihilation, p. 16, Making & Breaking Destabilization, p. 16, Making & Breaking Dispel Spark, p. 17, Meta Dread Curse, p. 17, Meta Coma, p. 17, Mind Control Mind Killer, p. 17, Mind Control Disruption, p. 17, Movement Quarter, p. 18, Movement Soul Prison, p. 18, Necromancy Zombify, p. 18, Necromancy Murder Blossom, p. 19, Plant Swamp Rot, p. 19, Plant Suicide, p. 19, Necromancy Black Sphere, p. 20, Protection Force Guillotine, p. 20, Protection Fatal Frequency, p. 20, Sound Wail of the Banshee, p. 20, Sound Reckless Reconstitution, p. 21, Technology Stop Impulse, p. 21, Technology Dissipate, p. 21, Water Drown, p 21, Water Grave Grounding, p. 22, Weather Lethal Lightning, p. 22, Weather GURPS Magic: Plant Spells: (all Plant Spells) Blade of Grass, p. 10 Bloodsucking Branches, p. 11 Body of Leaves, p. 11 Body of Leaves Meta-Trait, p. 11 Buoyant Plant Life, p. 11 Capturing Vines, p. 12 Change Species, p. 12 Create Paper, p. 12 Druid’s Panacea, p. 12 Fast Plant Growth, p. 12 Breakfall Plants, p. 13 Exploding Vegetable, p. 13 Fling Fruit, p. 13 Grant Plant Intelligence, p. 13 Summon Dryad, p. 13 Vine to Snake, p. 13 Wood Golem, p. 13 Forest Defense, p. 13 Gather Moss, p. 13 Grasping Branch, p. 14 Green Death, p. 14 Green Telurgy, p. 14 Harvest, p. 14 Hypnotic Leaves, p. 15 Improved Firewood, p. 15 Invoke Fence, p. 15 Join Plants, p. 15 Miniaturize Plant, p. 16 Plant to Object, p. 16 Process Plant/TL, p. 16 Razor Grass, p. 16 Resilient Vegetation, p. 17 Reverse Plant Growth, p. 17 Run Across Treetops, p. 17, also Movement Fungus Spells, p. 17 Searching Roots, p. 18 Spell Techniques, p. 18 See Plant Health, p. 19 Shuriken Leaf, p. 19 Slimy Skin, p. 19 Spying Blossom, p. 19 Toxic Plant, p. 19 Trapped Light, p. 20, also Light Tree Bark Armor, p. 20 Treetop Blink, p. 20 Undergrowth Ambush, p. 21 Wooden Arm, p. 21 Woodfall, p. 21 Magical Styles: Dungeon Magic: Fluid: Body of Fluid, Create Fluid, Earth to Fluid, Fluid Jet, Fluid Vision, Purify Fluid, Seek Fluid, Shape Fluid, and Walk on Fluid, p. 7 (all basically Air/Water clones) Dissipate, p. 8, Fluid Flow, p. 9, Fluid Infiltrate, p. 9, Fluid Great Deflect Missile, p. 13, Protection/Movement Mass Resist (Effect), p. 13, Protection et al Death, p. 15, Body Control Grasping Doom, p. 15, Necromancy Soul Prison, p. 15, Necromancy Blast Ball, p. 19, Meta? Stroke of Lightning, p. 19, Air/Weather Transference Bolt, p. 19, Meta Disrupt, p. 23, Sound Mind-Whip, p. 24, Communication Pacify, p. 24, Mind Control Mana Vortex, p. 27, Meta Mind over Matter, p. 27, Knowledge Sovereign Countermagic, p. 28, Meta Sovereign Ward, p. 28, Meta Discord, p. 31, Mind Control Mass Charm, p. 31, Mind Control Mass Hallucination, p. 32, Mind Control Mass Invisibility, p. 32, Invisibility GURPS Thaumatology Sense (Ethical Category), p. 49, Communication Seek (Ethical Category), p. 49, Communication/Knowledge Protection from (Ethical Category), p. 49, Protection Repel (Ethical Category), p. 49, Protection/Movement Exclude (Ethical Category), p. 50, Protection/Meta Loyalty of (Ethical Category), p. 50, Mind Control Raise Cone of Power, p. 52, Meta Detect Raw Magic, p. 228, Knowledge/Meta Analyze Raw Magic, p. 228, Knowledge/Meta Process Raw Magic, p. 229, Meta GURPS Thaumatology: Magical Style Annihilation, p. 36, Making Glimpse of Hell, p. 36, Gate Rift to Hell, p. 36, Gate GURPS Thaumatology: Urban Magics Seek Ley Line, p. 19, Ley Line or Meta Ley Speech, p. 19, Ley Line or Meta Ley Running, p. 19, Ley Line or Meta Ley Float, p. 20, Ley Line or Meta Ley Vehicle, p. 20, Ley Line or Meta Ley Tap, p. 20, Ley Line or Meta Ley Buffer, p. 20, Ley Line or Meta Ley Supply, p. 20, Ley Line or Meta Ley Line Creation, p. 21, Ley Line or Meta -all these can be put in their own college or form a sub-college of Meta Awaken Building/TL, p. 33, Making? Transfer Water, p. 34, Water GURPS Underground Adventures Test Air, p. 22, Air Monitor Air, p. 22, Air Breath Adaptation, p. 22, Air/Body Seek Landform, p. 22, Earth Trace Labyrinth, p. 22, Earth Break Rock, p. 23, Earth Divination: Rhabdomancy, p. 23, Knowledge
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My GURPS and mapmaking blog: The Blind Mapmaker Last edited by Blind Mapmaker; 04-16-2017 at 01:10 PM. Reason: Squashing Mistakes |
04-16-2017, 12:25 PM | #7 |
Join Date: Jan 2017
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Re: Reading list for [Magic] spells?
Very nice so far. Can someone catalog the spells scattered throughout the Pyramid issues?
Edit: Just noticed the "... Pyramids later" comment. |
04-16-2017, 12:33 PM | #8 | |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: Reading list for [Magic] spells?
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Other than that, awesome, I'll be sure to steal this for my own use! :)
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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04-16-2017, 12:43 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Reading list for [Magic] spells?
FYI In the Pyramid forum I have a magic index that lists waht issues cover what magic systems.
That may save some time looking though the Pyramids to find Magic spells
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04-16-2017, 12:54 PM | #10 | |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Reading list for [Magic] spells?
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Pyramid 3/04: Magic on the Battlefield Great Deflect Energy, p. 9, Protection Great Deflect Missile, p. 9, Protection Mass Resist Effect, p. 9, Protection and various Pyramid 3/13: Thaumatology Block Poison, p. 27, Healing Stop Poison, p. 27, Healing these are both very specific and developed for a setting where Healing magic is non-permanent Pyramid 3/25: Epic Magic Phlogiston Discharge, p. 15, Air Phlogiston Arc, p. 15, Air Phlogiston Detonation, p. 15, Air Phlogiston Sphere, p. 16, Air Phlogiston Stare, p. 16, Air Phlogiston Touch, p. 16, Air Adamant Missile, p. 16, Earth Adamant Hail, p. 16, Earth Flesh to Adamant, p. 16, Earth Orichalcum Edge, p. 17, Earth Orichalcum Missiles, p. 17, Earth Hellfire Orb, p. 17, Fire Explosive Hellfire Orb, p. 17, Fire Hellfire Rain, p. 18, Fire Hellfire Jet, p. 18, Fire Hellfire Breath, p. 18, Fire Stygian Touch, p. 18, Water Stygian Ice Sphere, p. 18, Water Stygian Ice Dagger, p. 19, Water Stygian Cold, p. 19, Water Alkahest Sphere, p. 19, Water Alkahest Jet, p. 19, Water Rain of Alkahest, p. 20, Water Spit Alkahest, p. 20, Water Void Bolt, p. 20, Meta Pyramid 3/28: Thaumatology II Internalize Elixir, p. 10, Meta Alter Gender, p. 14, Body Androgyny, p. 14, Body Dye Yellow, p. 14, Making & Breaking? Sense Goblin, p. 15, Communication Sense Man, p. 15, Communication Spark of Eros, p. 15, Communication Sunburst, p. 15, Light True King, p. 16, Communication Trusted Fellow, p. 16, Communication Preemptive Experience, p. 37, Meta (Silly) End Scene, p. 37, Meta (Silly) Pyramid 3/43: Thaumatology III Fount of Wine, p. 8, Food Oenomancy, p. 8, Knowledge Pyramid 3/48: Secret Magic Confuse Memory, p.14, Mind Control Absorb Book, p. 20, Communication Bedtime Reading, p. 20, Communication Book Binding, p. 20, Protection Compel Written Truth, p. 21, Communication Compulsive Reader, p. 21, Enchantment Divination: Bibliomancy, p. 21, Knowledge Essential Paper, p. 21, Plant/Technology Illuminated Writing, p. 21, Communication Literary Hunger, p. 21, Mind Control Live Libram, p. 22, Enchantment Narrative Conveyance, p. 22, Enchantment Retro-Reading, p. 22, Knowledge Speed Reading, p. 22, Mind Control Writer’s Block, p. 22, Mind Control Pyramid 3/64: Pirates and Swashbucklers Identify Loot, p. 14, Knowledge Safe Boarding, p. 14, Movement Seek Navy, p. 14, Knowledge Pyramid 3/68: Natural Magic Plant Zombie, p. 10, Plant Poison Thorns, p. 10, Plant Rain of Thorns, p. 10, Plant Pyramid 3/91: Thaumatology IV all Metal: Alloy Metal, p. 22 Anvil Stroke, p. 23 Arrow, p. 23 Bloody Iron, p. 23 Blunderbuss, p .23 Celestial Shotgun, p. 24 Conjure Shield, p. 24 Create Metal, p. 24 Essential Metal, p. 24 Flesh to Metal, p. 25 Identify Metal, p. 25 Metal to Flesh, p. 25 Metal to Stone, p. 25 Move Metal, p. 25 Purify Metal, p. 26 Rain of Shards, p. 26 Restore Metal, p. 26 Rust, p. 27 Seek Metal, p. 27 Sharpen Blade, p. 27 Smelt Metal, p. 27 Stone to Metal, p. 27 Summon (Metal) Elemental, p. 27 Control (Metal) Elemental, p. 27 Create (Metal) Elemental, p. 27 Transmute Metal, p. 28 Walk through Metal, p. 28 Pyramid 3/92: Zombies Partial Resurrection, p. 6, Healing/Necromancy
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