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Old 04-06-2021, 11:47 AM   #11
vorpalvitto
 
Join Date: Aug 2015
Default Re: Low-tech healing without magic/psi

Technically yes, but it's an adequate modifier for what we are trying to achieve. As long as you think that it works fine the way we design it, then it doesn't really matter.
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Old 04-06-2021, 11:48 AM   #12
Ulzgoroth
 
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Default Re: Low-tech healing without magic/psi

Needing more food while regenerating could be Temporary Disadvantage (Increased Consumption), possibly, though Basic says that only goes on Advantages that are already switchable.
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Old 04-06-2021, 11:49 AM   #13
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Default Re: Low-tech healing without magic/psi

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Originally Posted by Ulzgoroth View Post
What you're looking for doesn't act like the Healing advantage in most if not all respects. Anaraxes is most likely talking about building it as an Affliction that grants Regeneration. EDIT: Though in that case Cyclic wouldn't be needed, so maybe not...
Actually it might, because when I read the bit about Afflicting advantages it says that you get an immediate effect once, which sounds a lot like Afflicting Regeneration heals 1 HP over whatever the Regeneration interval is.

Last edited by acrosome; 04-06-2021 at 11:57 AM.
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Old 04-06-2021, 11:50 AM   #14
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Default Re: Low-tech healing without magic/psi

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Actually it might, because when I read the bit about Afflicting advantages it says that you get an immediate effect once, which sounds a lot like Afflicting Regeneration heals 1 HP.
Regeneration isn't an immediate effect, it's an ongoing effect.
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Old 04-06-2021, 11:53 AM   #15
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Default Re: Low-tech healing without magic/psi

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Originally Posted by Ulzgoroth View Post
Regeneration isn't an immediate effect, it's an ongoing effect.
So if they get re-injured before they finish healing the first injury, and repeat as needed, can the Regeneration go on forever? That seems silly. There has to be a limit. Can I handwave that the Regeneration is limited to whatever your damage is at the time it is Afflicted upon you?

The writeup for Affliction doesn't mention ongoing affects as a possibility, just instantaneous or switchable ones.

I have a mental block when it comes to modifying ads/disads, so I want to be sure I'm doing this correctly.

Last edited by acrosome; 04-06-2021 at 11:57 AM.
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Old 04-06-2021, 11:56 AM   #16
Ulzgoroth
 
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Default Re: Low-tech healing without magic/psi

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So if they get re-injured before they finish healing the first injury, and repeat as needed, can the regeneration go on forever? That seems silly. there has to be a limit. Can I handwave that if the regeneration is limited to whatever your damage is at the time it is Afflicted upon you?
Afflictions don't last forever. Actually they don't last long at all, which might be a problem. (1 minute per margin on the 'resistance' roll. Use of Extended Duration should be able to address this.)
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Old 04-06-2021, 11:58 AM   #17
Fred Brackin
 
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Default Re: Low-tech healing without magic/psi

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Originally Posted by acrosome View Post
So if they get re-injured before they finish healing the first injury, and repeat as needed, can the Regeneration go on forever? That seems silly. There has to be a limit. Can I handwave that the Regeneration is limited to whatever your damage is at the time it is Afflicted upon you?

.
If the Regeneration is in their genes (even if normally non-functional) nobody is Afflicting anything.
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Old 04-06-2021, 12:02 PM   #18
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Default Re: Low-tech healing without magic/psi

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Originally Posted by Ulzgoroth View Post
Afflictions don't last forever. Actually they don't last long at all, which might be a problem. (1 minute per margin on the 'resistance' roll. Use of Extended Duration should be able to address this.)
Ok, that gives me a better idea of how Extended Duration might work with Affliction, and how long the Regeration lasts. 1 minute per margin of success, eh? That's going to be costly.

EDIT-- Actually, I can't find that rule. Where is it?

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Originally Posted by Fred Brackin View Post
If the Regeneration is in their genes (even if normally non-functional) nobody is Afflicting anything.
Gawd, giving everyone Regeneration (requires Esoteric Medicine to activate) seems like such a damned clunky way to do it.

But, ok, to consider all options how would I build it? What does "requires an Esoteric Medicine roll to activate" cost? How long does it activate?

Last edited by acrosome; 04-06-2021 at 12:09 PM.
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Old 04-06-2021, 12:06 PM   #19
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Default Re: Low-tech healing without magic/psi

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Gawd, giving everyone Regeneration (requires Esoteric Medicine to activate) seems like such a damned clunky way to do it.

But, ok, to consider all options how would I build it? What does "requires an Esoteric Medicine roll to activate" cost? How long does it activate? How do I add the food requirement? Would the [-5%] Nuisance Effect cover the need for a complete meal per point?
Trigger should work for the activation, though might need some kind of jiggering (again the duration problem). Temporary Disadvantage: Increased Consumption seems perfect for needing more food while regenerating though.
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Old 04-06-2021, 12:08 PM   #20
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Ok, that gives me a better idea of how Extended Duration might work with Affliction, and how long the Regeration lasts. 1 minute per margin of success, eh? That's going to be costly.
Big values of Extended Duration aren't that expensive considering the low base cost of Affliction.
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