Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-21-2021, 05:43 PM   #1
Toptomcat
 
Join Date: Jan 2009
Default Is Detect barrier-penetrating by default?

Will vanilla Detect work through walls, earth, six feet of lead, etc.? If so, what would be the appropriate value be for a limitation that didn't? If not, what would be the appropriate value be for an enhancement that did?
Toptomcat is offline   Reply With Quote
Old 03-21-2021, 10:03 PM   #2
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Is Detect barrier-penetrating by default?

Well, the wording strongly implies that it does not care for barriers.

As for values, it depends really on how limiting the condition is. In general it would thus be Accessibility limitation. As a reference on one possible value: if you need to see the thing with your eyes it would be Sense-Based, Reversed (single sense)(PU8 p17) -20%.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 03-21-2021, 11:26 PM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Is Detect barrier-penetrating by default?

It is, yes. After all, it's how you do dowsing.
David Johnston2 is offline   Reply With Quote
Old 03-22-2021, 07:29 AM   #4
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Is Detect barrier-penetrating by default?

Quote:
Originally Posted by weby View Post
Well, the wording strongly implies that it does not care for barriers.

As for values, it depends really on how limiting the condition is. In general it would thus be Accessibility limitation. As a reference on one possible value: if you need to see the thing with your eyes it would be Sense-Based, Reversed (single sense)(PU8 p17) -20%.
Yeah. The first line in Basic is supposed to convey that but it's not necessarily obvious. Reverse Sense-Based is a useful model for limited forms of Detect like the op was asking about. You can also look at Restricted Arc (from Enhanced Senses, a useful reference for this subject) and Short-Range from Powers. Having an insulator that blocks the Detect will usually be a Nuisance Effect unless it is very common.
Not another shrubbery is offline   Reply With Quote
Old 03-23-2021, 04:30 AM   #5
Pursuivant
 
Join Date: Apr 2005
Default Re: Is Detect barrier-penetrating by default?

Quote:
Originally Posted by Toptomcat View Post
Will vanilla Detect work through walls, earth, six feet of lead, etc.? If so, what would be the appropriate value be for a limitation that didn't? If not, what would be the appropriate value be for an enhancement that did?
Per RAW, "You can detect a specific substance or condition, even when it is shielded from the five human senses."

That implies that Detect ignores barriers, which is appropriate for magical and psi powers which ignore the laws of physics.

For realistic or super powers, the Special Limitations for Penetrating Vision might be applicable: -10 to -30% for Blockable, -10% to -80% for Specific.

A new special limitation to Detect, "Limited by barriers" might be worth -5% per -1 penalty for intervening barriers. That's in line with the -5% per level for generic limitations like Inaccurate or Resistible. How the -1/lvl penalty is assessed depends on how the specific Detect power works, it could be -1 per inch or foot of material or -1 per barrier no matter how thick it is.

For Detect powers which are specifically based on normal senses, it seems logical to apply the Sense-Based limitation (i.e., -30% for one sense, -20% for two, or -10% for 3) in some cases.

For example, if you can Detect magic using your eyes (a ranged, more accurate version of Mage-Sight) buy Detect with a -30% limitation. This allows you to can see major sources of magical emanations in the open (e.g., Octarine light flooding the Discworld, magical auras from huge area enchantments, regions of Very High Mana) at great distances in good sighting conditions, but can't see them if they're covered up, far away, or if you're blindfolded, or operating in bad weather or the dark.
Pursuivant is offline   Reply With Quote
Old 03-23-2021, 10:31 AM   #6
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Is Detect barrier-penetrating by default?

Quote:
Originally Posted by Pursuivant View Post
For realistic or super powers, the Special Limitations for Penetrating Vision might be applicable: -10 to -30% for Blockable, -10% to -80% for Specific.
Good call on using the Penetrating Vision limiters, although I'm having trouble wrapping my head around applying Specific to it. A Block seems like it might be more limiting to a Detect, since it doesn't register anything if something is shielded from the sense.
Not another shrubbery is offline   Reply With Quote
Old 03-23-2021, 10:33 AM   #7
Polkageist
 
Join Date: Sep 2007
Default Re: Is Detect barrier-penetrating by default?

Having specific (rare?) materials capable of blocking Detect spells and abilities is a good plot hook as well.
Polkageist is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:35 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.