02-08-2021, 07:27 PM | #21 |
Join Date: Aug 2004
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Re: You enter a portal and gain 25 Character points.
I see Kromm's case for taking metagame advantages - that makes sense.
Another route would be to try to take advantages that would be super-useful in real life, but are priced low in GURPS because they don't see much use in heroic adventures. Example The First: Unaging [15] is obviously very, very cheap for what it is, though I'm not 100% sure I'd want it. Example The Second: Maybe this is just because it's 2021, but I'd strongly consider taking Immunity to Sickness [15]. That seems a low price for an advantage that would be amazing in real life (and not just since 2020!). Especially amazing as one gets older. To strengthen the case for Immunity to Sickness, have we considered the risk of new diseases? Of course this depends on the level of realism we're thinking at, but 'realistically' I think that if you were suddenly transported to a brand-new world, then new bugs would be a HUGE risk, and thus well worth spending points to avoid. In real life, I'd also worry that I was carrying novel diseases which might wreak havoc in this new world... But maybe that's not part of our thought experiment. As for the next 10 pts, I'm not at all sure, but at first glance I'm tempted just to take Charisma 2 [10]. It's never bad to have everyone love you...
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer Last edited by Joe; 02-08-2021 at 07:35 PM. |
02-09-2021, 12:20 AM | #22 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: You enter a portal and gain 25 Character points.
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Buying a couple of points in speaking whatever the local language is might be wise (and maybe a couple more in reading/writing) especially if, like me, you're bad at learning languages.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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02-09-2021, 03:23 AM | #23 |
Join Date: Nov 2015
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Re: You enter a portal and gain 25 Character points.
So we're working with a 50 point character after all. All the more reason to grab a 150% point ally with summonable, with some leftover points in skills to survive while your pet is not available, including the local language (which is almost universally granted in Isekai cases).
There is time for QoL improvements once your pet is more readily available, considering the fact that, because of how Ally is made, any improvement to yourself also greatly improves your ally. |
02-09-2021, 06:02 AM | #24 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: You enter a portal and gain 25 Character points.
Well, I'd probably go with the "add 25 points" version. While I'm hardly a high-point character I think I get above that. Let's see...
I'm lightly built but fit and I work out a fair bit, so I probably have ST 10. I'm not overly dexterous, and I am in my 30s so I might only have DX 9 [-20]. I think my real life IQ was 136 or something like that, and while I have some mental issues (bad at remembering faces, numbers, names, what groceries to buy...) I am notably good at problem solving. Probably I have IQ 11 [20] and some level in a talent for Art/creative and another for problem-solving, such as programming. ...which ends up point-wise sub-optimal, but real people are rarely terribly optimized. My senses are all fine, but I'm not terribly perceptive. Probably Perception 9 [-10] I'm no photo-model, but I look pretty good with minimal effort, so I probably qualify for attractive [4]. I'm pretty good at making friends and making a decent impression, which sounds like one level of Charisma [5]. My endurance is really good, so I might have Fit [5]. I have a bunch of quirks (thin build, attentive, ...), and maybe a perk or two. RedMattis Attributes: ST 10 [0]; DX 9 [-20]; IQ 11 [20]; HT 10 [0]; Perception: 9 [-10]; Will 11 [0] Traits: Appearance (Attractive) [4]; Charisma 1 [5]; Fit [5]; Talent ('Creative Skills') 1 [10]; Talent ('Problem-solving-skills') 1 [10] Uh, Okay. I'm a sub-optimally build 24-point character thus far. Assuming I have no skills, but also assuming I have no quirks. Dang. ----------------------------- Okay whatever, I'll work with what I've got. Probably one of my talents apply to magic in one way or another, so that seems like a sensible approach. The cheese-approach would be taking Magery with Day-Aspected, -40% and Song, -40%, but I doubt a GM would let me buy Magery levels at 2/point level... Magery 0 [5]; Magery 4 (Song, -40%, One-College Only (Healing), -40%) [8] Okay, so I'm not a great singer so some ears might bleed, but with this I have an effective base of IQ(11)+Talent(1)+Magery(4) = 16 for healing spells, 11 for other spells. This came at a cost of 13. That's pretty nice, and leaves me with 12 points for starting spells. Lend Energy-14 [1]; Lend Vitality-14 [1]; Stop Bleeding-14 [1]; Minor Healing-14 [1]; Major Healing-13 [1]; Relieve Sickness-14 [1]; Cure Disease-14 [1]; Neutralize Poison-14 [1]; Recover Energy-14 [1]; Halt Aging-13 [1] Total 10 healing spells Simple Illusion-9 [1]; Test Food-9 [1] Total 2 other spells. ----------------------------- Okay, this basically makes me suitable for waltzing into the first settlement I find and declare myself a wandering healer. Hopefully I can find someone to protect my wimpy self until I can either start impersonating an NPC by starting a little business (or getting sponsored/hired by someone with money). Eventually I should be able to expand on my magical powers whether it is by leveling up from healing soldiers or more realistic learning from stuff. Halt Aging (once I can get a powerstone) should keep me alive in the long term, so age shouldn't be a problem.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 02-09-2021 at 09:45 AM. |
02-09-2021, 06:31 AM | #25 | |
Join Date: Jun 2013
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Re: You enter a portal and gain 25 Character points.
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As for diseases, I agree that Resistance/Immunity would be incredibly useful. If there aren't new diseases, I might put that off so I can start out with a more powerful (or more-frequently-available) servitor, but it would be tempting to grab once I'd gained a level or two. Granted, it's not quite as useful once I've got Unkillable 2 (maybe even 3) and Regeneration, but I can get it a lot earlier (plus, not getting sick at all means I don't have to go through the hassle - and emotional stress - of killing myself to get better). EDIT: I should note here that a lot of my decisions so far are under the assumption I'm given some basic knowledge of the world I'm going to. If it's a case where I step (or fall) into a portal and just get the info from the OP, I'm probably going to risk "wasting" points learning the common language (and its script) and grabbing Immunity to Disease from the beginning, maybe grab myself some DR, and make do with a lower frequency of appearance for my servitor.
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GURPS Overhaul Last edited by Varyon; 02-09-2021 at 07:06 AM. |
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02-09-2021, 08:59 AM | #26 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: You enter a portal and gain 25 Character points.
Even aside from self-assessment, they probably don't want to play characters that are notably less competent then characters with similar niches on TV. Even if they take their ideas for the character from youtubers and the like they'll still be thinking of the cool things a character like that could do: rattling of knowledge that it actually took the youtuber a month of research and practice to prepare, performing acrobatic stunts in the heat of combat that the youtuber actually practiced for a month before shooting (and did a dozen takes of before they got one that looked good), etc.
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02-09-2021, 09:49 AM | #27 |
Join Date: Sep 2007
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Re: You enter a portal and gain 25 Character points.
I mean magic is clearly the way to go since it offers so much versatility, so consider saving a point or two for signature gear (wizard staff) and bling that sucker out as a power item. That'll save you some FP, give you a useful weapon for adventuring, and makes living with Magery 0 much more tolerable.
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02-09-2021, 10:19 AM | #28 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: You enter a portal and gain 25 Character points.
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An extremely limited version of jumper can be bought for 20 points. My first thought is to make a fortune selling mass produced clothing, butane lighters, and cheap stainless steal knives. with that extra five points an summonable body gaurd is not a bad idea.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-09-2021, 10:21 AM | #29 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: You enter a portal and gain 25 Character points.
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Simple Illusion has an awful lot of real-life applications: how did the thief look? Well, he looked exactly like this! (I'm a technical artist by trade so even if you do judge that artist is required I'd probably handle it no problem). The healing spells would not only be my fantasy-world-profession and ways of putting food on my table (without going into the food-college), but they are all pretty good for avoiding a lot of truly awful fantasy AND medieval horrors. When the plague-that-turns-people-into-zombies comes around you don't really want to find that you're stuck in some small backwater port town where the only "healer" around is some crazy quack who attaches leeches to people.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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02-09-2021, 10:38 AM | #30 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: You enter a portal and gain 25 Character points.
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Remember that without Extra Carrying Capacity you're not going to be moving large amounts of anything either.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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