Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-20-2021, 10:41 PM   #1
onetrikpony
 
Join Date: Apr 2016
Default How to: Power removes pain.

I need to develop a power called Succor.

It deadens all pain for (some time ~4 hours) and grants a bonus of +1 to +3 to the subject's next HT roll to recover HP.

I would like it to do nothing more than this.

I'm thinking of doing this:

Succor 12 points
Affliction [10 / level] (Beneficial no opposed roll required (See Power p. 42)
+15% *Advantage: Blessed (Heroic Feats) (See B40)
+18% **Advantage: High Pain Threshold (See B59)
+100% Malediction (B106)
-20% Sense Based (touch, limitation) (See B109, Powers p. 105)
-100% Takes Extra Time (10 seconds)

*Blessed: Heroic Feats, +1d HT (15 points)
+50% Delay; Triggered by HT roll to recover HP (B105)

**High Pain Threshold (18 points)
+80% Extended Duration x 100 (B105) normally a beneficial Advantage would last for 1 minute per MOS on the opposed roll. there is no opposed roll so it would just be MoS on the Will Roll for the performer x 100 minutes?

Seems a little costly and cumbersome for what I want it to do.

Figured someone could do it better.

Thanks :)
onetrikpony is offline   Reply With Quote
Old 03-20-2021, 10:48 PM   #2
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: How to: Power removes pain.

Hi. FYI, "Succor" is the name of a path magic spell that increases rate of healing. Path magic also has a pain relief spell called Soothe.

>>>Seems a little costly and cumbersome for what I want it to do.

HPT costs 10, and you have the ability to grant HPT for just 2 more than that. I don't see that as costly. Buying HPT with Affects Others would cost more. That said, in a campaign where appropriate pharmacology exists, an Accessory perk could do the same thing for 1 point. I'm not sure how Accessory works for consumables, but based on the cost of a big bottle of Tylenol at Costco, I reckon you can assume as many doses as necessary.

Last edited by Gef; 03-20-2021 at 10:51 PM.
Gef is offline   Reply With Quote
Old 03-20-2021, 11:28 PM   #3
onetrikpony
 
Join Date: Apr 2016
Default Re: How to: Power removes pain.

Quote:
Originally Posted by Gef View Post
HPT costs 10, and you have the ability to grant HPT for just 2 more than that. I don't see that as costly. Buying HPT with Affects Others would cost more.
I'm sold.

Is the Takes extra time limitation fair/applicable? I'm not sure this power is useful in combat or time critical situations.
onetrikpony is offline   Reply With Quote
Old 03-21-2021, 01:08 AM   #4
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: How to: Power removes pain.

Quote:
Originally Posted by onetrikpony View Post
I'm sold.

Is the Takes extra time limitation fair/applicable? I'm not sure this power is useful in combat or time critical situations.
HPT is definitely useful in combat, so yeah, the limitation is fair. However I think it doubles each level, so for -100% you get 512 seconds, about 8½ minutes.
Gef is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.