02-28-2021, 08:28 AM | #1 |
Join Date: Jul 2007
Location: West Virginia
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GURPS Hivemiind:How do I define a walking Cottage as an advantage?
Basically, while playing around with the Character generation system and I rolled up the possession of a walking house/cabin/cottage.
How do I define a small house that moves as quickly as a walking horse and is at least as able to avoid problems as a sensible and experienced horse while being far harder to panic or spook? Assume the house has normal amenities for a typical fantasy house in a normally anachronistic fantasy world. Thank-you ahead of time.
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