03-17-2016, 10:46 PM | #21 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for advice on how to create a costs x energy limitation.
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03-17-2016, 11:25 PM | #22 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for advice on how to create a costs x energy limitation.
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And that's the delemia. Because the possible number changes. Just because the character has X amount of Energy doesn't do anything. Because there's a Energy reserve that moves up and down frequently. Namely a vitality reserve that fills and drains often. It's a health based caster so it uses Hp to cast instead of FP. The way I see it logically speaking. More is alway better than less. So under that line of thinking, assuming my pool is full of say 10HP, if I were playing this character, and I could cast [insert power here] and deal 1d damage and Spend ( a flat 3 HP OR 30% of your available HP) which would I choose? 10HP+10VR cost 3 HP, I'd b able to do that 6 times before I wouldn't be able to cast again and I'd probably die. Numbers being 3,3,3,3,3,3. 10HP+10VR cost 30% HP, I'd be able to do it 7 times before it dropped me to 0 HP, but, the trade off is bigger. The numbers go 6,5,3,2,2,1,1 The limitation part wouldn't be the cost to effect ratio. No matter, the same damage goes down range. It would be the difference in how you would have to play the character. When things shouldn't and should be done. "Should I cast my damage dealer, or should I cast my life stealer to sustain myself....?" Or if the boss hits me for 6 I'm hunting. But thats live able because I'll have 12 hp left. But it'll make my power cheaper. But if I use my power now it will cost 6, then if I get hit by 6, than I'll have 4hp left.... The biggest limitation part isn't the number of times useable, it's the reliably and predictably works the same way every time, to the it requires me to make intelligent and thoughtful plays. |
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03-18-2016, 08:11 AM | #23 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Looking for advice on how to create a costs x energy limitation.
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As it is, it might just be best to go with a Trigger (Spend half my HP) limitation -- I think that's the right name...Pricing? For a shot-in-the-dark figure I'd suggest -20%. For a more mathematically produced limitation value, maybe price it as the average of Costs HP for the highest (5 for a 10-HP caster) and lowest (1) values... Since it's HP-based, can a caster go negative when casting? Characters can remain functional until -5xHP...That would give a much larger, more dangerous to use, pool... |
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03-18-2016, 09:54 PM | #24 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: Looking for advice on how to create a costs x energy limitation.
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No. They wouldn't be able to cast it at 0 or lower hp. Mostly because a 10 hp character would cast and it would cost 30 hp for the first usage. Meaning the whole check to see if you die, just cause you did what you were supposed to do. |
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Tags |
costs energy, limitation, limited enhancements, modifiers, reduced fatigue cost |
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