09-20-2006, 12:35 PM | #11 | |
Join Date: Aug 2004
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Re: 4e GIN?
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---Walter |
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09-20-2006, 12:42 PM | #12 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: 4e GIN?
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Other people: Yes. I think that it would take an Intervention to convince me to not make a 4e GIN a "powered by" thing. Doing anything else . . . well, it's actually not really possible at all, anymore, to my understanding. Take Invulnerability to X. Take Ofanim of Fire. GIN needs Invulnerability that isn't a hack like the Treatment from IOU. (A delightful hack, which entirely captures the IOU mentality, I should add. I'm very pleased with it. But it doesn't suit IN.) GURPS 4e, to my understanding, only supports the Treatment-style gimmick. The whole "Cosmic or not" issue is also really evil if you're going to muck with the whole shebang that GURPS "straight" would presume. If you do Powered By and state flat-out that the GM gets to figure out where and when to apply Cosmic if crossing over stuff, that whole nightmare stops making Beleth giggle. Still not sure what to do with Forces. Tacking them on with all the associated "Corporeal Forces = ST/HT/DX" mucking seems very inelegant. I'm more inclined to leave point-costs essentially compatible where it's not just blatantly broken (we did designate Fire as a not-common attack, in GIN already, for instance), and stick in additional, stronger suggestions that GMs grant attunements from Superiors according to brownie points, not character points.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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09-21-2006, 03:13 AM | #13 | ||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: 4e GIN?
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Basically, in IN, it's an attractive option for a demon of Belial to buy the Fireproof atunement, and then some other stuff. If, in GIN, you do the same, you have spent most of your customizing budget on a single attunement (which won't come up that often). This is unsatisfying. A similiar "glitch" exists among the Servitors of Saminga. Point-wise, it's inefficient to be a Balseraph of Death, since the attunement you get for free only costs 3 CP, anyway. Better to choose another band, get a much more expensive attunement for free, and spend the 3 CP. I'm aware that IN doesn't set much importance on balancing characters (which is perfectly fine). Gurps, however, does, and this creates problems. re Essence: in 4E, Essence could be done as a rather straightforward Energy Reserve, with a slow recharge and the Feature: must be bought at the same level as you have Forces. Rites would likely be Perks. re Forces: I *guess* one could use Forces, at least partly, as a ceiling-Feature thing. Like, "you must keep ST in a certain relation to your Corporeal Forces" (say, four times as much, or what have you). Of course, this would possibly lead to a rather backward Force distribution (How can I justify my attributes by assigning Forces?). Or, in a PbG-IN, one could perhaps drop the point cost of attributes altogether, and keep the close impact Forces have... Hey, I like this thought. To be honest though, personally I have given up on my own attempts to "fix" the GIN rules and bought the straight IN core rules. The main complaint from the players thus far was that IN doesn't have "Quirks" :) My own main complaint is that the IN Core Rules are quite, eerh, colorful. (it's quirky enough, but it lacks Quirks [-1]) Quote:
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09-21-2006, 06:22 AM | #14 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: 4e GIN?
Hey, I'd be comfortable house-ruling a couple Quirks and maybe a Perk or two. Go for it... O:>
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
09-21-2006, 06:24 AM | #15 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: 4e GIN?
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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09-21-2006, 10:05 AM | #16 | |
Join Date: Sep 2004
Location: U.S.
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Re: 4e GIN?
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Not to blow smoke, but I have faith in the talent of you guys and Kromm. The e23 sales have shown there is interest in IN, so I think that SJ might be more open to the idea to take his thumb off the GURPS side of the scale and let a product be developed that is equitable truer to both systems. RH
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And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
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09-21-2006, 10:36 AM | #17 | |||
Join Date: Aug 2004
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Re: 4e GIN?
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It's certainly possible to design a GURPS angels&demons game with the In Nomine background and some vague semblance to the IN core rules attunements, but it would be a fairly vague semblance. It also wouldn't be too hard. Getting anything accurate to how the In Nomine game plays, is very hard. I'm as much of a GURPS gearhead as most anyone (at least for 3e), having written my own character sheet programs and the like. But doing the 300+ attunements and whatnot, twice, is as much as I'm likely to ever want to do, at least until I'm retired. (It was twice because SJ rejected the first draft, rightly, as too complicated and clunky. Believe it or not, the second was considerably better.) I've only glanced at 4e, not having had the time to actually game for some years, and I don't think it's going to change things a lot. The fundamental problems of realistic vs. epic scales, totally different attributes (which are exposed to the game universe to a fair extent), and play balance vs. not are all still going to be there. Quote:
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It took me several months to figure out all the IN mechanics in GURPS terms, each of the two times I did it. That used up pretty much all my free time, and it's not something I want to go through again, especially for such a small potential audience. It's interesting to think about in the abstract, but slogging through all of it again is a different matter. |
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09-21-2006, 03:41 PM | #18 | |
Join Date: Jun 2006
Location: Manchester, UK
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Re: 4e GIN?
Hi! I'm a gate crasher from a foreign SJG forum... IN got flagged on Websnark just recently and it piqued my interest. I found this thread trying to work out whether to buy IN or go for 3e GIN.
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Anyway, sounds like IN is the way to go. e23 is very tempting for the Core (that or ebay) Any chance of the GM guide anytime soon or does its current availability preclude this? Thanks for the proxy advice! Simon*
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09-21-2006, 04:38 PM | #19 | |
Join Date: Sep 2004
Location: U.S.
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Re: 4e GIN?
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GURPS represents the game type just fine. RH
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And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise" |
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09-21-2006, 06:01 PM | #20 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: 4e GIN?
In particular, Forces and how they affect attributes. Limiting GURPS stats by the amount of Power Investiture is pretty tricky -- especially when humans don't have Power Investiture.
Hm. Maybe the elegant way would be to make Power Investiture a derived stat, like Will and Per are in 4e, and assign an unusual background cost to having them accessible for Song use and the like. The trick becomes deriving three Investitures from four stats, and taking CelForces from Per/Will -- already derived stats themselves -- has a trace of the Ugly to it. As for the GMG... None of the currently in-print material for IN are likely to show up as PDF at this time, to my knowledge. The moment it goes out of print, though... The Core Rules PDF is the "third printing." The best you can get on eBay is 2nd printing. (But the errata files can help with that!) I'm VERY fond of the PDF, as it's much easier for me to search on. Mind, far be it from me to suggest you shouldn't get both... *whistles innocently*
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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