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Old 11-16-2004, 04:16 AM   #1
Jürgen Hubert
 
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Default Alternate Luck

I thought of creating another variant of Luck for my upcoming GURPS Eberron campaign:

Luck (5/level)

Each level of this advantage allows you to reroll one dice roll per adventure.


I thought this would allow players to have more influence during critical events (such as combats), and this would be easier to keep track of than having to note the time whenever you use the normal Luck advantage...

I'm also considering allowing players to reroll one dice roll if they spend one-half CP - I'm trying to have a slightly more cinematic campaign than it would be the case with the options in the Basic Set.

Your thoughts?
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Old 11-16-2004, 06:43 AM   #2
TJA
 
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Default Re: Alternate Luck

I like it and will try that as well!

But only 1 character-points instead of 1/2 (there is such thing anymore ;-)

Also, i will not allow rerolling 1 die, but only the complete number of dice used in the roll!
Otherwise, player will try to min-max the outcome ...
"Uhh, two 1´s and a 4! Let´s reroll the 4 ..."
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Old 11-16-2004, 07:03 AM   #3
Jürgen Hubert
 
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Default Re: Alternate Luck

Quote:
Originally Posted by TJA
Also, i will not allow rerolling 1 die, but only the complete number of dice used in the roll!
Otherwise, player will try to min-max the outcome ...
"Uhh, two 1´s and a 4! Let´s reroll the 4 ..."
Well, that was my intention as well...
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Old 11-16-2004, 08:39 AM   #4
Stephane_Theriault
 
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Default Re: Alternate Luck

Quote:
Originally Posted by Jürgen Hubert
Well, that was my intention as well...
Let's see if I get my math right.

Normal Luck:

The possibility of rolling a 3 on 3D6 is 0.5%. Using normal Luck, this raises to 1.5%.

Your new kind of Luck:

- 1 way in 216 of rolling 3, or 0.5%.
- 15 ways in 216 of rolling two 1s, representing 5.07%.
- When rerolling a dice, there is a 1 in 6 chances of getting a 1, or 16.67%
- Total chance of rolling a 3 is thus (0.5 + ( 5.07 * 16.67 ) = 1.3%

Given that a player will use his Luck usually between 2 and 3 times a session (for a 4 hours session), the price comes about right.
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Old 11-16-2004, 09:49 AM   #5
yffub
 
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Default Re: Alternate Luck

My GM in a LotR campaign I'm playing has each level of Luck cost 10 points. It lets you reroll (twice, taking the best roll) once per session per level. You can also get shared luck for 5 points per level. Shared luck (as the name implies) is shared between two characters; both characters must buy it at the same level, and they must be in each others' company to use it.
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Old 11-16-2004, 05:27 PM   #6
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Default Re: Alternate Luck

Quote:
Originally Posted by yffub
Shared luck (as the name implies) is shared between two characters; both characters must buy it at the same level, and they must be in each others' company to use it.
This could also be written up as an Accessibility limitation (only in company of [character]). I'd call it -30% if they each get their full number of uses, or -50% if they only get one character's worth of uses.

(I'm working on an article that makes use of tricks like this, so call this research. ;-)
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