Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-07-2018, 09:23 PM   #1
Jinumon
 
Join Date: Mar 2013
Default [Limitation] Requires Multiple Different Skills

Hey all,

Been a while. I'll admit I took something of a break from GURPS after my last project came to a grinding halt, but I'm back at it and once again a humbly request the opinions of our most esteemed community.

So I was wondering on how to price a Limitation in which multiple different skills are required by the user to appropriately master. I am well aware of the Requires Skill Roll, -10% Limitation.

For instance: a super with Create Solids wants to divide his use of the power into several different disciplines, such as Flesh, Plant, Metal, and Stone. In order to properly master his powers, he'll need to put points into multiple different skills rather than just one.

How much more limiting than Requires Skill Roll is this, based on how many different skills it requires?

Thanks as always, guys. You're awesome.

Jinumon
Jinumon is offline   Reply With Quote
Old 05-07-2018, 09:44 PM   #2
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: [Limitation] Requires Multiple Different Skills

I wouldn't price this more than -10%. The reasoning for this is that this is effectively a couple levels of the Hard to Use limitation (Power-Ups 8: Limitations, p. 14), which applies a -3 to use the ability per -5% - since skills to use abilities are usually Hard, and that defaults to its attribute at -6.

I'd note, though, that doing this probably won't produce characters with multiple ability-use skills. I suspect what will happen instead is that the players will end up buying up one or maybe two of the skills up very high, leaving the rest at default, and just buying up the controlling attribute or power Talent.

Multiple skills tends to just push the character design logic back to buying up your attribute. Say you take Control, with separate IQ-based skills for Air, Earth, Water, and Fire. Buying up all four skills will eventually start costing 16 points/level (once you get past the low-hanging fruit of the first three levels). If you're spending 16 points to raise the levels of four skills, you're almost certainly better off just saving up an extra 4 points, and buying up a level of IQ, which will raise all four skills by a level and give a bunch of other skills a boost. The math just gets better in favor of attributes if the attribute is cheaper, too, and Talents definitely count as attributes here. If the ability has a standard 5-point/level Talent, then you can't even buy two skills up before it makes more sense to just pour the points into Talent.
Kelly Pedersen is offline   Reply With Quote
Old 05-08-2018, 04:32 AM   #3
Anaraxes
 
Join Date: Sep 2007
Default Re: [Limitation] Requires Multiple Different Skills

The base assumption of "Skills For Everyone" is that each ability has its own skill. Having one skill that's common to all abilities of a power is being generous. There's no extra discount just for having multiple skills on the character sheet.

If you wanted to require multiple skill rolls to actually activate an ability, that would be more limiting, because you have a lower probability of success for making two or three rolls together instead of just one.
Anaraxes is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.