09-22-2013, 04:55 PM | #71 |
Join Date: Jan 2006
Location: Wellington, New Zealand
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Re: So I dropped my sword... how do I pick it up (in combat)
I handle situations like this, well, like this.
Player's sword flies out of his hand and lands on the ground some distance away. Player: "I will try to dive and grab my sword and come up ready to block". Me: "Make a 'try to dive and grab my sword and come up ready to block' roll. Use Dx at -2 or Acrobatics if you have it." I usually don't care if it is not worked out exactly by rules as I try to keep combat running as fast as I can. In the situation above if the player sits dithering about what to do, I usually give them a time warning to make a decision. If they continue to dither then events start driving them - usually the by way of the opponent taking a swing at them. |
09-22-2013, 05:01 PM | #72 | |
Join Date: Nov 2009
Location: GMT-5
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Re: So I dropped my sword... how do I pick it up (in combat)
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09-22-2013, 05:33 PM | #73 |
Join Date: May 2010
Location: Berkeley, CA
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Re: So I dropped my sword... how do I pick it up (in combat)
Given what's been said in the this thread, does it make sense to think of the kneel posture as kneel/squat?
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09-22-2013, 05:42 PM | #74 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: So I dropped my sword... how do I pick it up (in combat)
Getting back to why the thread was started (non-lethal option for ending combat, I thought), if a player tries to kick a weapon into hand... can the opponent try to grab it first? Deflect it with a ready weapon?
Oh, and aren't you able to disarm your opponent's in a manner to simply take their weapon? I mean, that really helps turn a disarming attempt into a fight ender (barring secondary weapons or unarmed combat prowess).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
09-22-2013, 06:00 PM | #75 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: So I dropped my sword... how do I pick it up (in combat)
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Last edited by roguebfl; 09-22-2013 at 08:05 PM. |
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09-22-2013, 06:14 PM | #76 | |
Join Date: Jul 2008
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Re: So I dropped my sword... how do I pick it up (in combat)
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Trying to grab it first, well, of course you can. You try to grab it first by trying to grab it before the other person does... Well, yes, if you're grabbing their weapon with your hands...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-22-2013, 06:20 PM | #77 |
Join Date: Nov 2009
Location: Oregon
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Re: So I dropped my sword... how do I pick it up (in combat)
Disarming an opponent and taking their weapon in one smooth motion sounds like an All-Out (Double) or Rapid Strike attack. Either grapple the weapon then disarm, or disarm then grab the weapon. It's a good candidate for a Combination, though realistically you'd need to specialize by the type of weapon you're disarming (knife, sword, pistol, rifle, etc).
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09-22-2013, 06:33 PM | #78 |
Join Date: Nov 2009
Location: GMT-5
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Re: So I dropped my sword... how do I pick it up (in combat)
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09-23-2013, 06:36 AM | #79 | |||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: So I dropped my sword... how do I pick it up (in combat)
Still seeking some clarification (I poorly worded my original questions), I think. Let me add that since it would be silly to start an entirely new thread just for my subset of this thread's questions, I am interested in options besides the hard facts, realistic options e.g. cinematic tricks are fine, as are what kind of advantages I could use in a Supers setting, a high point Powers based martial arts setting, etc.
A bit like the side comment about characters with longer reach, from earlier in the thread. I don't need an exhaustive list by any means, but some general guidelines would be nice. For example, if someone has a level of Altered Time Rate I would think it still challenging but plausible to snatch a fallen sword the opponent otherwise successfully kicked up off the ground to grab. Quote:
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Again, just to be clear, "trying to grab it first" was specifically about interrupting the opponent's attempt. This would include less flashy (faster character sees slower character starting to pick-up sword, attempts to use his turn to interrupt) and the "this is how the party knows this is going to be a major opponent" approach where a PC successfully kicks his weapon up off the ground to catch it, and the opposing player steps forward and grabs it before the PC can actually catch it. Thank you for pointing out generalized parrying. Quote:
In others it is as simple as not being an especially "violent" disarming attempt: the opponent drops the weapon and it is "mere" caught in the off hand by the disarming swordsman before it can hit the ground.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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09-23-2013, 06:53 AM | #80 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: So I dropped my sword... how do I pick it up (in combat)
Technical Grappling on pp. 13-14 spends some time on grabbing a weapon, weapon arm, or striking to knock a weapon away. It also gives options to retain it after you disarm, and treats joint locks with the intent on making people drop a weapon.
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readying, retain weapon |
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